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CAUSE-AND-EFFECT (FISHBONE) DIAGRAM
A cause-and-effect diagram, also known as an Ishikawa (after its developer) or “fishbone” (after
its shape) diagram, is a graphic tool used to explore and display the possible causes of a certain
effect. It will help to
identify potential changes to test for your quality improvement project.
Why is it such a valuable tool to you and your team?
• It helps teams understand that there are many causes that contribute to an effect.
• It visually displays the relationship of the causes to the effect and to each other.
• It helps identify areas of improvement within your project.
What is a cause? Causes are parts of a system and forces outside a system that directly influence
the outcome, or aim, of your project. For example, one cause of low hand hygiene compliance
rate is provider
behavior. In other words, getting providers to change their behavior (and wash
their hands) directly
influences the compliance level within the unit or hospital.
There are lots of causes that contribute to a certain effect. Take poor hand hygiene, for example.
What are
the contributing factors? Sometimes clinicians are too busy. Sometimes they wash
their hands but may not use proper hand washing techniques. Other times the gel dispenser in
the hospital is broken or the gel
dispenser may work properly, but it is empty.
Consider these six categories of causes:
1. Materials: Supply, design, availability, and maintenance
2. Methods and Process: Steps in care process and steps in supply chain
3. Environment: Staffing levels and skills, workload and shift patterns, administrative and
managerial support, and physical plant, policies, and regulations
4. Equipment: Any equipment/tools needed to get the job done
5. People: Staff knowledge and skills/training, competence, patient behavior, and supervision
6. Measurement: Data collection, definition of measures, and sampling issues
What are the steps required to construct a cause-and-effect diagram?
1. Write what you are trying to change in a box on the right-hand side of the page.
2. Draw a long horizontal line to the left of the box.
3. Decide on the categories of causes that the team wants to use. As mentioned above,
useful
categories of causes in a classic fishbone diagram include Materials, Methods
and Process, Environment, Equipment, People, and Measurement. Another way to
think of categories is in terms
of causes at each major step in the process.
(Note: These categories can vary depending on your
project. Manufacturing sometimes
follows the “5 M’s”: man, machines, materials, methods, and
measurement.
Nonmanufacturing systems sometimes use the “5 P’s”: patrons, people, provisions,
places, and procedures. Just make sure the categories you chose fit your project.)
4. Draw diagonal lines above and below the horizontal line (these are the “fishbones”), and
label with the categories you have chosen.
5. Brainstorm and collect a list of cause for each category.
6. List the cause on each fishbone. If a cause has a secondary cause, draw a branch bone to
show relationships among the causes.
7. Develop the causes by asking, “Why?” until you have reached a useful level of detail –
that is, when the cause is specific enough to be able to test a change and measure its
effect.