6
This initiation campaign consists of seven scenarios that will gradually introduce
you to the basic rules of the game. When you fail a scenario, you can either try
again or skip to the next one.
SCENARIO 1
Discovery
Ignore the Loudspeaker symbols.
Shuffle Mall tiles 2 – 9, and place tile 1 A-side-up.
Explore the shopping mall, steal the items, then flee through
the only exit (purple). Once a Hero pawn has fled through the
exit, place that Hero pawn at the right place on the Theft tile.
SPECIAL EXCEPTION
If you wish, for this introductory scenario, you are allowed to talk as much
as you want, throughout the entire game. This may help you understand
the game concepts.
REMEMBER THE ESSENTIALS
Here are some important rules to keep in mind before starting the game:
Players do not “take turns” and you do not “play” or discard the Action
tiles when you use their effects. You just perform the action(s) that
your Action tile allows you to do, as many times as you wish, at the
moments that you deem appropriate.
In order to explore a passage to an unexplored tile, a Hero pawn must
be on an Exploration space of its own colour. After the passage has
been explored, any hero can pass through in both ways.
Hero pawns can neither pass through walls nor other heroes. There can
never be two Hero pawns on the same space.
The Use a Vortex action allows you to move the Hero pawns from
anywhere to any Vortex space of that hero’s colour.
When all four Hero pawns are standing on the Item spaces of their
respective colours, turn the Theft tile over and run for the exit!
You are not allowed to use the Vortex system during your escape (after
having stolen the items)!
The plan is simple: Explore, steal the four items, run to the exit!
SCENARIO 2
Several exits
Ignore the Loudspeaker symbols.
Shuffle Mall tiles 2 – 12, and place tile 1 A-side-up.
NEW PERMANENT RULE
Each Hero pawn must escape through the exit of its own colour.
TIME RESTRICTION
If the sand timer runs out, you have lost the game! But each time a Hero pawn is
moved onto an available Sand Timer space, you must immediately flip the sand
timer, regardless of whether that gets you more or less time. Important: Do not
use a regular timer instead of a sand timer; the result is not the same!
The Hero pawn can be moved onto the Sand
T
imer space to flip the sand timer.
Each Sand Timer space can only be used once, after which you must place
an Out of Order token on it, beneath the Hero pawn standing on it. For
your information, there are four Sand Timer spaces in the shopping mall.
Note: After the theft has occurred, you can still use available Sand
Timer spaces to flip the sand timer during your escape.
COMMUNICATION RESTRICTION
During most of the game, you cannot communicate. You are not allowed to speak,
point at something, make signs or signals, or make sounds. The only permitted
forms of communication allowed are as follows:
Staring intensely at another player.
Taking the “Do Something!” pawn and placing it in front
ofaplayer to tell this player that it is time to, well,
dosomething! But this player might not agree, and may
immediately place the pawn in front of another player.
The "Do Something!" pawn can be used at any time by any player.
Each time the sand timer is flipped over, the players are allowed to speak for as
long as they wish while the sand continues to flow. No actions can be performed
during this discussion time.
As soon as any player performs any action, all communication must cease again!
REMARKS
If you have just completed a regrettable action, but did not break the rules
of the game (for example, you moved a Hero pawn too far north), only the
player with the appropriate action can fix this error (the player with the
South arrow in this example).
If you notice that a player has infringed upon the rules of the game, you
are allowed to point this out verbally. Return the game components to the
situation before the mistake was made, but the timer is running the whole
time; you do not get back the lost time of the mistake, the explanation, or
the fix, so fix it quickly!
TIATION CAMPAIGN INITIATION CAMPAIGN INITIATION CAMPAIGN INITIATION CAMPAIGN INITIATION CAMPAIGN