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INSTRUCTIONAL DESIGN IN EDUCATION: NEW MODEL
Prof. Dr. Aytekin İŞMAN
Sakarya University, Turkey
isman@sakarya.edu.tr & ismanay@hotmail.com, www.aytekinisman.com
INTRODUCTION
Instruction is a plan of teaching & learning activities in which learning is organized. This instructional plan
motivates students to learn. The aim of instruction is to make the learning process take place. According to
Gustafson (1996), instructional design is:
1. analyzing what is to be taught/learned;
2. determining how it is to be taught/learned;
3. conducting tryout and revision; and
4. assessing whether learners do learn.
Instruction is a systematic process in which every component (i.e. teachers, students, materials, and learning
environment) is crucial to successfully learning (Dick & Carey, 1996). Instruction deals with teaching and
learning activities. These activities should assist students to learn knowledge and move this knowledge from
short term memory to long term memory. To do that, students need to learn how to rehearse, encode, process
and feedback new knowledge to be able to remember when they need.
In the instructional design process, there are a lot of factors that should be taken into consideration. These factors
are closely related to each other and affect each other to a certain extent. These factors should be organized in the
instructional design steps. For example, if the goals and objectives are not chosen, specified or written properly,
then the next and other steps will contain some problems because of the inappropriate and incomplete items in
the previous step. In the instructional design, the steps are all interrelated with each other. It is very important to
order the steps in a way that will be logical and in relation with other steps. In other words, instructional design
is a big responsibility to design teaching and learning activities. All steps should be thought and chosen carefully
and should be ordered in a meaningful way. Every detail can play an important role during the implementation.
Every decision should be given due to a reason, not just for the sake of doing so. The designer should be fully
aware of the relationship among the steps. During the teaching and learning process, the designer should collect
reliable data about the students, their backgrounds and their prerequisite learning. Due to the reason that they
play an important role on the outcomes of instruction, they should seriously taken into consideration and help
designer to create a model that will help them to keep a balance between them. An instructional design model
gives method and implication to design instruction. During the instructional design process, I.D. models help
educators to visualize the problem. If the instructional design model solves the learning-teaching problems, it
means that it is an effective instruction.
Effective instruction is instruction that enables students to acquire specified skills, knowledge, and attitudes
(Reiser & Dick, 1996). During the effective instruction, students can be motivated well. To motivate students in
the instruction process, all factors must be determined well. During determination process, there are four
important principles that play key role. These principles are listed below:
1. Begin the planning process by clearly identifying the general goals and specific objectives students will be
expected to attain;
2. Plan instructional activities that are intended to help students attain those objectives;
3. Develop assessment instruments that measure attainment of those objectives;
4. Revise instruction in light of student performance on each objective and student attitudes towards
instructional activities (Reiser & Dick, 1996).
Teachers should follow these principles in order to apply successfully their instruction. The major goal of
instructional design is to demonstrate planning, developing, evaluating, and managing the instructional process.
At the end of this process, it can be seen the student learning performance in instructional activities based upon
defined goals and objectives. Instructional design pays attention to instruction from the learner perspective than
from the content perspective which is traditional approach. According to Kemp, Morrison and Ross (1994), it
involves many factors that influence learning outcomes, including such questions as these:
1. What level of readiness do individual students have for accomplishing the objectives?
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2. What teaching and learning methods are most appropriate in terms of objectives and student characteristics?
3. What media or other resources are most suitable?
4. What support, beyond the teacher and the available resources, is needed for successful learning?
5. How is achievement of objectives determined?
6. What revisions are necessary if a tryout of the program does not match expectations?
These questions concerns with student learning because the major goal of instructional design is to accomplish
the identified goals and objectives in the instructional activities. In the instructional design process, there are four
key elements. These are:
1. whom to teach,
2. what to teach,
3. how to teach, and
4. how to evaluate.
In whom to teach process, knowing student personality is important because the target learners are students.
Without students, instructional activities can’t be implemented. To design effective instruction, teachers should
get information about student characteristics.
In what to teach, instructional goals and objectives are important. Teachers first must make decision on their
goals and objectives in instructional design. Instructional goals and objectives give teacher information on what
to teach during instructional activities.
In how to teach, teacher gets information on how to deliver goals and objectives to students in the instruction.
Instructional delivery methods indicate teacher what kinds of teaching and learning methods will be used.
In how to evaluate, assessment tools are playing key role because teacher can get information on whether
students accomplished the goals and objectives or not with the tools. During the educational measurement and
evaluation process, assessing tools such as multiple choice, short-answer items, true-false items, matching items,
essay questions, problem solving questions and others must be used to determine student learning activities in
the instruction by teacher. These assessing tools should have reliability and validity characteristics to determine
learning outcomes.
These four elements are usually used to create an instructional design model. There are four kinds of
instructional models (Gustafson, 1996). These are classroom model, product model, instructional systems
models, and trends and issues. The classroom models such as Gerlack & Ely, Kemp, Heinich, and Reiser &Dick
are designed teacher oriented based. Teachers can use this model to design instruction. The product models such
as Bergman & Moore and Van Patten are interested in more producing instructional products either for specific
clients or for commercial marketing. Instructional system model such as Branson, Seels & Glasgow, Bridggs,
Gagne, Smith &Ragan, Gentry and Dick Carey are designed for a complete college course. This model always
requires a team effort to design instruction. There are some trends and issues in instructional design models.
Hypermedia or internet is one of them. It affects instructional design. It is another area generating considerable
excitement and innovation in the design of education and training environments (Gustafson, 1996). The other
one is constructivism. It has also affected instruction process. It has gained considerable attention from educators
dissatisfied with behaviorism and cognitive psychology. It is based on the belief that all individuals construct
their own reality (Gustafson, 1996).
NEW INSTRUCTIONAL DESIGN MODEL
The major goal of new model (Figure 1) is to point up how to plan, develop, implement, evaluate, and organize
full learning activities effectively so that it will ensure competent performance by students.
The theoretical foundation of new model comes from behaviorism, cognitivism and constructivism views.
Behaviorism as a theory of learning takes in to consideration on the relationship between stimulus & response,
the reinforcement factor and designing environmental conditions. Those are used to motivate students to learn
more in this model.
The behaviorist view of instructional design has five factors. These steps are analysis, design, development,
implementation, and evaluation. In the analysis steps, instructional designer identifies input information (goals,
objectives, the characteristic of teachers, the characteristic of students, materials, and others). In the design step,
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instructional designer designs teaching and learning activities. In the development step, instructional designer
develops instructional materials and teaching-learning methods. In the implementation step, teacher implements
teaching and learning activities. In the last step, instructional designer checks learning outputs.
The new instructional design model uses analysis, design, development, implementation, and evaluation factors
to design learning and teaching activities.
Cognitivism is interested in motivation, intellectual learning process (short term memory, retrieve and long term
memory), experiences and contents. This new model is interested in how to store the information into long term
memory. To store the information into long term memory, instructional activities are designed in the model.
The cognitivist view of instructional design is construct new knowledge with their own experiences. Learner
should learn how to think and how to learn to solve their learning problems. The role of instructor is to design
meaningful experiences in learning environments. Designed meaningful experiences should motivate students to
construct new knowledge in their long term memory. The role of students is to join discussions and colloboration
activities.
The new instructional design model is inretested in constructing new knowledge, desiging meaningful learning
experiences, motivation and organizing
Constructivism is interested in personal applications. According to McGriff (2001), the learning process must be
concerned with the experiences and contexts that make the student willing and enable to learn. This is one of the
things that new model uses in instructional activities. Students become active participants, reflect their own
thought and become autonomous. During the instructional activities, students try to get their own experience
things. Their personal experience motivates students to involve in the process actively. By the help of
experience, they will relate their own personal meanings to the learned information and it might be easier to keep
in mind, because it will be much more meaningful.
The constructivist view of instructional design is learning by doing. In other words, active learning is the hearth
of constructivists’ instructional design process. For this reason, constructivists are interested in active process
during learning activities. Learners should be active and use cognitive activity to construct new knowledge.
During cognitive activity, learning environment is playing a key role to contruct new knowledge. Learning
environment must represent real life activities. In this environment, what is learned and how it is learned should
be design together because how it is learned depends on what is learned.
The new instructional design model is based on active learning. During teaching and learning activities, learner
is active and uses cognitive learning to construct new knowledge. To consruct new knowledge, educational
technology materials are used. These materials are related with goals and objectives.
New model (Figure 1) is described a five-step systematic planning process. These are:
1. input,
2. process,
3. output,
4. feedback,
5. learning.
This process can be used to plan a variety of instructional approaches, ranging from teacher lectures to hands-on
student-centered activities. In addition, as a result of using this process, teachers should be able to develop
effective instruction. This effective instruction can help students to learn more and keep the new knowledge into
long term memory. These students will be motivated to join class activities.
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Figure 1: New Instructional design Isman model
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The first step in Isman model is to clarify input (Figure-2). The input step is the foundation of instructional
activities for learning and teaching. The designer also identifies learner characteristics.
Figure 2: The Input Step of ISMAN Model
This is a key step in the instructional planning because it gives teacher information about the effectiveness of the
instruction. In other words, these steps can help instructor to identify what to teach and how to teach
instructional activities. The input step has five stages. These are:
1. identify needs,
2. identify contents,
3. identify Goals-Objectives,
4. identify teaching methods,
5. identify instructional media.
The first is to identify needs. It is an important factor in the total design process. Instructional designer uses
survey, observation and interview methods to determine what the students need to learn. The definition of needs
may be derived from a needs assessment with regard to particular curriculum. The second stage is to identify
contents. The contents are derived from students’ needs. The main goal of this step is to clarify what to teach.
The third stage is to identify goals and objectives. The identification of goals and objectives is an important
stage in the new instructional design model. The main idea of identify goals and objectives is to define what
students will be able to do after instructional process. The outcomes are ussually clarified as behavioral
objectives, learning objectives, or performance objectives. There are five categories of learning outcomes.
These are intellectual skills, cognitive strategies, verbal information, motor skills and attitudes. Goals and
objectives ussually contain skills, knowledge and attitudes. Skills could be psychomotor skills and intellectual
skills. When students learn psychomotor skills, they develop muscular actions. When students learn intellectual
skills, they develop cognitive activity such as discrimination, implementation and solving problem. The goals
and objectives are derived from need assesment and contents. The fourth stage is to identify teaching methods.
After the needs, content and goals have been identified, teaching methods are determined. Teaching methods
should be related with content and goals because goals and objectives will be tought with the appropriate
method. The last stage is to identify instructional media. It is a delivery method in instructional design process.
In other words, it tells us how to deliver the instruction to students. There are two groups of instructional media.
These are clasical instructional media and modern instructional media. The classical instructional media
includes books, journals, graph, model, picture, poster, cartoon, newspaper, dioramas, trip, blackboard and
others. Modern instructional media includes multimedia, films, radio, telephone, television, computer, data
projection, internet and others. The instructional media is ussually used to enhance learning by instructional
designer. The main goal of media is to apply communication and learning. Identify instructional media is based
upon a review of needs, contents, goals and teaching methods. These instructional media should motivate
students to learn and keep the new knowledge in the long term memory.
The second step in Isman model is to process (Figure 3).
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Figure 3: The Process Step of ISMAN Model
The process step has three stages. These are test prototypes, redesigning of instruction and teaching activities.
The first is to test prototypes. In this step, teacher will be ready to try out the planned instruction with the
students The main goal of first stage is to find out which stages are working and which stages are not working.
In other words, the problems in instructional design are identified during testing prototypes. Testing prototypes
tells instructor what students realy want to learn and how to get there. The second stage is to redesigning of
instruction. After problems are identified, instructional designer reorganizes instructional activities. To
reorganize instructional activities, pre-testing plays a key role to design an effective instruction. If an effective
instruction is designed well, instructional goals will be achieved successfully. The last stage is to teaching
activities. Teacher begins teaching activities interms of content, teaching methods, goals and objectives with
instructional media.
The third step in Isman model is to output (Figure 4).
Figure 4: The Output Step of ISMAN Model
The output step contains two stages. These are assessment and revising instruction. In the first stage, teacher
assessts teching and learning activities in the instructional design model. Instructional designer uses formative
and summative evaluation methods to check goals and objectives. This process requires teacher to implement
assessment tools to determine whether the students did demonstrate the skills, knowledge, and attitudes that
teacher described in instruction goals and objectives or not. When the students participate in the instructional
activities, teachers want to know whether they learned what the instructional plan expected them to learn. To
determine student learning, educational measurement and evaluation process should be implemented by teachers.
This process gives teachers results on what students learn from the instruction. Teachers should analyze the
results and make decision on where to go in the instruction. In the last stage, instructional designer evaluate all
instructional activities. Instructional designer finds problems during the instructional design process. Then,
instructional designer solve the problems then redisgn the instruction.
The fourth step in Isman model is to feedback.
Figure 5: The Feedback Step of ISMAN Model
The feedback step has one stage. This is “Go back to related step”. The feedback process involves revise
instruction based upon the data collected during the implementation phase. If, during the phase, teacher finds that
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students are not learning what the plan wanted them to learn, and/or they are not enjoying the learning process,
teacher will want to go back to related step and try to revise some aspect of their instruction so as to better enable
their students to accomplish their goals. If there is a problem in input step, instructional designer will go back to
input step. Then, instructional designer will make changes and start process from input. This process will be
done until all goals and objectives are learned by learners. During this cycle, instructional designer may go back
to any steps to where a problem is occured.
The fifth and final step in Isman model is learning.
Figure 6: The Output Step of ISMAN Model
The learning step has one stage. This is “Long Term Learning”. The learning process involves full learning. In
this process, teacher wants to make sure that their students have learned what the instructional plan wanted them
to learn. If, during the phase, teacher finds that their students accomplished their goals in the instructional
activities, teacher will want to go new instructional activities. At the end of this step, long term learning is
accomlished by instructional designer.
SUMMARY
The main goal of new model is to organize long term and full learning activities. The new instructional design
model is based on the theoretical foundation of behaviorism, cognitivism and constructivism. During teaching
and learning activities, learner is active and uses cognitive, constructivist or behaviorist learning to contruct new
knowledge. To construct new knowledge, educational technology materials are used. These materials are
related with goals and objectives.
Isman model is based on instructional system theory. It is occured within the five stages. These are input,
process, output, feedback and learning.
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