1st Quarter Results for
Fiscal Year Ending March 2021
Financial Results Explanatory Material
Nintendo Co., Ltd.
Aug. 6, 2020
1
Nintendo Co., Ltd. 1
1. Consolidated Financial Results and Outlook
2
Nintendo Co., Ltd. 2
Consolidated Financial Highlights
FY20/Q1 FY21/Q1 Comparison
Net sales 172.1
bn yen
358.1
bn yen
+108.1
Operating profit 27.4
bn yen
144.7
bn yen
+427.7
%
Operating profit ratio 15.9
%
40.4
%
+24.5
pt.
Ordinary profit 22.2
bn yen
150.3
bn yen
+576.2
%
Net profit 16.6
bn yen
106.4
bn yen
+541.3
%
Netprofitratio 9.6
%
29.7
+20.1
pt.
*Net profit: Profit attributable to owners of parent
*FY = Fiscal Year: FY21/Q1 indicates the period between April 1, 2020 and June 30, 2020.
3
Year-on-year, net sales for this first quarter rose 108.1% to 358.1 billion yen,
operating
profit rose by 427.7% to 144.7 billion yen, ordinary profit rose
by 576.2%
to 150.3
billion yen, and net profit attributable to owners of parent rose
by 541.3%
to 106.4
billion yen.
Nintendo Co., Ltd. 3
Consolidated Sales
FY20/Q1 FY21/Q1 Comparison
Net sales 172.1
bn yen
358.1
bn yen
+108.1
%
Dedicated video game platform*1 161.6
bn yen
344.5
bn yen
+113.2
%
Mobile, IP related income, etc.*2 10.0
bn yen
13.2
bn yen
+32.7
%
Playing cards, etc. 0.4
bn yen
0.2
bn yen
-37.3
%
*1 Includes hardware, software (including downloadable
v
ersions of packaged software, download-only software, add-on content,
and Nintendo Switch Online) and accessories.
*2 Includes income from smart-device content and royalty income.
Effect of changes in foreign exchange rates
on net sales: -9.7 billion yen
23.7%
38.1%
24.9%
13.2%
FY21/Q1 Regional Sales Ratio
Japan
The Americas
Europe
Other
Proportion of overseas sales: 76.3%
4
Sales from our dedicated video game business grew by 113.2% year-on-year to
344.5
billion yen. Nintendo Switch hardware and software both performed w
ell,
resulting
in an overall sales growth.
Sales from mobile, IP-related income increased 32.7% to 13.2 bi
llion yen, led in
particular
by the year-on-year growth in smart-device transactions.
Nintendo Co., Ltd. 4
Gross Profit
Main Variable Factors
FY20/Q1 FY21/Q1 Comparison
Proportion of hardware
sales*1
50.5
%
47.2
%
-3.3
pt.
Proportion of first-party
software sales*2
74.1
%
82.5
%
+8.4
pt.
Proportion of digital
sales*2
38.3
%
55.6
%
+17.3
pt.
Average
exchange rate
1 USD
1 Euro
109.90
123.49
yen
yen
107.56
118.41
yen
yen
-2.34
-5.08
yen
yen
*1 Proportion of sales to total dedicated video game platform sales
*2 Proportion of sales to total dedicated video game platform software sales
FY20/Q1 FY21/Q1 Comparison
Gross profit 83.4
bn yen
211.5
bn yen
+153.6
%
Gross profit ratio 48.5
%
59.1
+10.6
pt.
5
Gross profit increased 153.6% year-on-year to 211.5 billion yen due to increased
sales.
The gross pr
ofit margin increased by 10.6 percentage points year-on-year to 59.1
%.
Although
the strength of the yen had a negative impact, this was overcome b
y a
rise in the proportion
of dedicated video game platform sales made
up of software
and an increase
in the ratio of first-party software sales as well
as digital sales to
the overall software sales.
Nintendo
Co., Ltd. 5
FY20/Q1 FY21/Q1 Comparison
Selling, general and
administrative expenses 55.9
bn yen
66.8
bn yen
+19.3
%
SG&A expenses-to-sales ratio 32.5
%
18.7
%
-13.8
pt.
Operating profit 27.4
bn yen
144.7
bn yen
+427.7
%
Operating profit ratio 15.9
%
40.4
%
+24.5
pt.
Effect of changes in foreign exchange rates on operating profit: approx. -5.0 billion yen
FY20/Q1 FY21/Q1 Comparison
Research and development
expenses
17.7
bn yen
19.8
bn yen
+12.0
%
Advertising expenses 14.5
bn yen
11.8
bn yen
-18.6
%
Selling, General and Administrative Expenses / Operating Profit
6
Selling, general and administrative expenses (referred to as SG&A expenses
below) increased
19.3% year-on-year to 66.8 billion yen, mainly
due to a rise in
expenses
such as research and development expenses and settlement f
ees
accompa
nying an increase in digital sales. Mainly due to an increase
in total sales,
the ratio of SG&A
expenses to total sales decreased by 13.8 percentage
points to
18.7%.
Year-on-year,
operating profit rose 427.7% to 144.7 billion yen
, as a result of a
large increase
in gross profit and a decrease in SG&A expenses-to-sales r
atio.
Operating profit ratio increased
by 24.5 percentage points to 40.4%.
Nintendo Co., Ltd. 6
Ordinary Profit and Net Profit
FY20/Q1 FY21/Q1 Comparison
Non-operating income 6.9
bn yen
5.9
bn yen
-14.4
%
included foreign exchange gains - 0.9
bn yen
Non-operating expenses 12.1
bn yen
0.3
bn yen
-97.3
%
included foreign exchange losses 12.0
bn yen
-
Ordinary profit 22.2
bn yen
150.3
bn yen
+576.2
%
Net profit 16.6
bn yen
106.4
bn yen
+541.3
%
Net profit ratio 9.6
%
29.7
%
+20.1
pt.
*Net profit: Profit attributable to owners of parent
Closing rate FY20 FY21/Q1 Comparison
1 USD
1 Euro
108.83
119.55
yen
yen
107.79
121.03
yen
yen
-1.04
+1.48
yen
yen
7
Ordinary profit rose 576.2% year-on-year to 150.3 billion yen, mainly due to an
increase
in operating profit, and a foreign exchange loss of 12.0 b
illion yen in the
previous
fiscal year.
Net profit attributable to owners of parent rose by 541.3% to 106.4 billion yen.
Nintendo Co., Ltd. 7
FY20
(Results)
FY21
(Forecast)
Comparison
Net sales 1,308.5
bn yen
1,200.0
bn yen
-8.3
%
Operating profit 352.3
bn yen
300.0
bn yen
-14.9
%
Ordinary profit 360.4
bn yen
290.0
bn yen
-19.5
%
Net profit 258.6
bn yen
200.0
bn yen
-22.7
%
*Net profit: Profit attributable to owners of parent
*Estimated exchange rate for FY21: 1 USD = 105 yen, 1 Euro = 115 yen
Dividends
FY20
(Results)
FY21
(Forecast)
Comparison
Annual 1,090
yen
840
yen
-250
yen
Nintendo Switch
FY20
(Results)
FY21
(Forecast)
Comparison
Hardware 21.03
mil
units
19.00
mil
units
-9.6
%
Software 168.72
mil
units
140.00
mil
units
-17.0
%
*Software sales units for FY20 include the quantity bundled with hardware (3.40 million units).
Consolidated Financial Forecast
8
There are no changes to the consolidated financial forecast for the year to March
of 2021
that was announced on May 7, 2020.
Note: Appropriate Use of Earnings Forecasts
Statements relating to future projections represent the judgments made by Nintendo management based on
information that was available at the time they were written, and therefore include certain potential risks and
uncertainties. Regarding the impact of COVID-19 on our earnings forecasts, production and sales volumes may
decrease for a certain period of time, but we anticipate that production and sales will be able to meet demand for
the full year and that we will be able to release software titles now in development as planned. That being said,
there are many elements of uncertainty, so if there is a need to revise our earnings forecasts at a later date, we
will promptly disclose those revisions. Please be aware that such risks and uncertainties may cause actual results
to be materially different from these forecasts (including but not limited to earnings forecasts and dividend
forecasts).
Nintendo Co., Ltd. 8
2. Business Highlights
9
Nintendo Co., Ltd. 9
Sales Status of Nintendo Switch (Sell-in)
Animal Crossing: New Horizons Mario Kart 8 Deluxe
10.63 million units 1.97 million units
Xenoblade Chronicles
Definitive Edition
Clubhouse Games: 51
Worldwide Classics
1.32 million units 1.03 million units
Number of Million-Seller Titles (FY21)
9
titles
include 7 Nintendo titles and
2 titles by other software publishers
Note: Sell-in refers to external sales from the Nintendo group
FY20/Q1 FY21/Q1 Comparison
Hardware 2.13
mil
units
5.68
mil
units
+166.6
%
Nintendo Switch 2.13
mil
units
3.05
mil
units
+43.5
%
Nintendo Switch Lite - 2.62
mil
units
-
Software 22.62
mil
units
50.43
mil
units
+123.0
%
2.13
2.85
7.58
2.27
3.05
1.95
3.24
1.01
2.62
22.62
35.87
64.64
45.59
50.43
0
10
20
30
40
50
60
70
0
2
4
6
8
10
12
FY20Q1 FY20Q2 FY20Q3 FY20Q4 FY21Q1
Quarterly Unit Sales Trends
Nintendo Switch Nintendo Switch Lite Software
(mil units)
(mil units)
10
Sales for the entire Nintendo Switch family rose 166.6% year-on-year to 5.68
million units. That breaks down to sales of 3.05 million units of Nintendo Switch
and 2.62 million units of Nintendo Switch Lite.
Regarding software,
Animal Crossing: New Horizons
, which was released last fiscal
year, contributed greatly to overall growth in sales and posted sales of 10.63
million units for a cumulative sales total of 22.40 million units. Two new titles
released in this fiscal year are
Xenoblade Chronicles Definitive Edition
, which sold
1.32 units, and
Clubhouse Games: 51 Worldwide Classics
, which sold 1.03 units. In
addition, evergreen titles that were released in previous fiscal years continued to
sell. Sales of titles from other software publishers also continued to grow steadily,
and as of this fiscal year, there are a total of 9 million-seller titles, including titles
from other software publishers.
As a result of these factors, total software sales grew 123.0% year-on-year to 50.43
million units.
COVID-19 created some difficulties in procuring the parts required for the
manufacture of Nintendo Switch consoles, but the situation has almost recovered.
However, if the impact of COVID-19 expands in the future, it may affect
manufacturing, etc. Regarding Nintendo Switch consoles, because there is a time
lag between production and the stocking of store shelves, and because demand
remains strong, there are still shortages in some regions. We work hard to be able
to deliver these products to consumers as quickly as possible.
Nintendo Co., Ltd. 10
Animal Crossing: New Horizons
Global Cumulative Sell-Through
Over 20 million units
4⽉〜6⽉ 7⽉〜9⽉ 10⽉〜12⽉ 1⽉〜3⽉ 4⽉〜6⽉
2019 2020
Sell-through refers to units sold by retailers to consumers. / Includes download versions and bundles.
/
Global cumulative numbers are Nintendo estimates / Source: Nintendo, Media Create
+140% Year-on-year
(April through June, JP/US/EU combined)
Nintendo Software Sell-Through
Apr.-June
July-Sept.
Oct.-Dec.
Apr.-June
Jan.-Mar.
So far, we have been describing sell-in, or the number of external sales from the
Nintendo group, but from here on we'd like to turn the discussion to sell-through,
which is the number of sales from retailers to consumers.
The estimated global sell-through for
Animal Crossing: New Horizons
at the end of
June exceeded 20 million units. This is far more than the lifetime cumulative sell-
through of 12 million units seen for
Animal Crossing: New Leaf
for Nintendo 3DS,
which was the previous best-selling entry in the Animal Crossing series. This
increase in sales was made possible by the large number of new consumers
purchasing the game, in addition to the people who had played past titles in the
Animal Crossing series.
The number of consumers who started playing on Nintendo Switch because of this
game continued to increase during the first quarter, from April to June 2020. Of all
systems in the Nintendo Switch family that were played for the first time during
this period, over half were used to play
Animal Crossing: New Horizons
on the first
day.
And in terms of overall sell-through for Nintendo titles (in Japan, the US, and
Europe), we also see substantially higher results between April and June 2020
compared to the same period in the previous year, of which
Animal Crossing: New
Horizons
accounts for more than 40%. Furthermore, there is a high ratio of digital
sales of this title in Japan, the US, and Europe. The ratio differs by region, but
overall is around 50%.
Nintendo Co., Ltd. 11
Ring Fit Adventure
Combined sell-through for JP/US/EUR
Global cumulative sell-through of over
4.0
million units
Sales are recovering due to increases in production and
shipping
Global cumulative numbers are Nintendo estimates / Source: Nintendo, Media Create
June July
Oct.
Nov. Dec.
Jan. Feb.
2019
Apr.
Mar.
2020
May
Worldwide cumulative sell-through of
Ring Fit Adventure
, released in October
2019, reached 4.0 million units as of the end of July.
Demand for this new proposal from Nintendo of exercising by playing an adventure
game was so much higher than our forecasts that the global supply has been
unable to keep up since release. We saw a temporary drop in sell-through due to
product shortages, especially in March through May, but we have since increased
production and shipments of the Ring-Con and Leg Strap accessories that are
included with the software, which has helped sell-through to be recovering.
The lingering effects of this product shortage in the market are still an
inconvenience to a large number of consumers, but as with the Nintendo Switch
family of systems, we will continue to work to ensure a sufficient amount of
shipments for the holiday season.
Nintendo Co., Ltd. 12
Digital Sales
FY20/Q1 FY21/Q1 Comparison
Digital sales 30.6
bn yen
101.0
bn yen
+229.9
%
Proportion of digital sales 38.3
%
55.6
+17.3
pt.
*Proportion to total dedicated video game platform software sales
*Sales of downloadable versions of packaged software, download-only software,
add-on content and Nintendo Switch Online, etc.
17.2
26.4
38.1
60.9
68.3
13.3
14.5
15.0
18.3
32.6
38.3%
34.8%
22.3%
48.5%
55.6%
0%
10%
20%
30%
40%
50%
60%
0
20
40
60
80
100
120
FY20Q1 FY20Q2 FY20Q3 FY20Q4 FY21Q1
Quarterly Digital Sales Trends
Download-only software, add-on content, and Nintendo Switch Online, etc.
Downloadable versions of packaged software
Proportion of digital sales
(bn yen)
13
Digital sales for this fiscal year grew to 101.0 billion yen, a 229.9% year-on-year
increase. Digital sales accounted for 55.6% of total software sales on our
dedicated video game platforms.
Downloadable versions of packaged software, especially Nintendo Switch
software, made up 67.7% of the overall digital sales.
Clubhouse Games: 51
Worldwide Classics
, released on June 5, recorded a digital sales ratio of over 50%.
Furthermore,
Isle of Armor
,the first part of
Pokémon Sword Expansion Pass
and
Pokémon Shield Expansion Pass
, the first-ever paid add-on content for the
Pokémon series, was released on June 17, increasing sales of add-on content.
In addition to the growth in sales of indie titles and other digital-only titles with no
corresponding physical versions, Nintendo Switch Online sales have been steady.
[Regarding calculation of digital sales]
In principle, sales of Nintendo software are recognized as gross sales while sales of software released by other
software publishers are recognized as net sales.
Note: Sales commissions, which Nintendo receives on other publishers' software based on contracts with other
software publishers etc., are recognized as revenue.
Nintendo Co., Ltd. 13
Mobile, IP Related Income, etc.
14
FY20/Q1 FY21/Q1 Comparison
Mobile, IP related income, etc. 10.0
bn yen
13.2
bn yen
+32.7
%
* Includes income from smart-device content and royalty income
Mobile, IP-related income grew by 32.7% year-on-year to 13.2 billion yen.
The mobile business showed steady growth compared to the same period of the
previous year, bolstered not only by the record sales and record use of
Animal
Crossing: Pocket Camp
, which benefited from the synergistic effect of the
promotion and release of
Animal Crossing: New Horizons
, but also from
Mario Kart
Tour
.
As for our IP-related business, although this is not included in the first-quarter
results, the LEGO Group released LEGO Super Mario as a collaboration between
LEGO and Super Mario in Japan on July 10 and overseas on August 1.
We are also implementing various other initiatives, and we are focusing not only on
the dedicated video game platform business, but are also continuing to expand the
number of people who have access to Nintendo IP.
Nintendo Co., Ltd. 14
3. Reference
15
[Disclaimers]
The contents of these materials are based upon the information available and the judgments which can be made
at the time of the announcement. Nintendo is not responsible for updating or changing these materials if the
information presented changes due to future circumstances or for other reasons.
Also, forecasts referred to in these materials involve known and unknown risks and uncertainties. Please note
that such risks and uncertainties may cause actual results to be materially different from the forecasts.
Nintendo Co., Ltd. 15
Million-Seller Nintendo First-Party Titles
[Note] Software sales units include the quantity bundled with hardware. Software sales units include their downloadable versions.
units in ten thousands
FY21 (Apr.-Juneʼ20) Life-to-date
Nintendo Switch
Global
of which
Global
Japan Overseas
Animal Crossing: New Horizons 1,063 331 732 2,240
Mario Kart 8 Deluxe 197 28 169 2,674
Xenoblade Chronicles Definitive Edition 132 28 104 132
The Legend of Zelda: Breath of the Wild 119 10 108 1,860
Ring Fit Adventure 117 42 75 390
Super Smash Bros. Ultimate 115 21 94 1,999
Clubhouse Games: 51 Worldwide Classics 103 44 60 103
16
Nintendo Co., Ltd. 16
FY20
Q1 Q2 Q3 Q4
50.5% 54.9% 57.4% 39.6%
53.2%
55.6%
52.2%
FY21
Q1 Q2 Q3 Q4
47.2%
Proportion of Hardware Sales
FY20
Q1 Q2 Q3 Q4
74.1% 76.0% 87.4% 85.1%
75.2%
82.0%
82.8%
FY21
Q1 Q2 Q3 Q4
82.5%
Proportion of First-Party
Software Sales
*Proportion of hardware (including accessories)
sales to total dedicated video game platform
sales
*Proportion of first-party software sales to total
dedicated video game platform software sales
FY20
Q1 Q2 Q3 Q4
76.5% 76.9% 78.6% 74.0%
76.8%
77.8%
77.0%
FY21
Q1 Q2 Q3 Q4
76.3%
Proportion of Overseas Sales
* Proportion of overseas (outside of Japan) sales
to total sales
Key Indicators
17
Nintendo Co., Ltd. 17
Digital Sales Indicators
FY20
Q1 Q2 Q3 Q4
38.3% 34.8% 22.3% 48.5%
36.2%
28.6%
34.0%
FY21
Q1 Q2 Q3 Q4
55.6%
Proportion of Digital Sales
FY20
Q1 Q2 Q3 Q4
56.4% 64.5% 71.7% 76.9%
61.0%
65.6%
70.0%
FY21
Q1 Q2 Q3 Q4
67.7%
Proportion of Downloadable Versions
of Packaged Software Sales
*Digital sales include (a) downloadable version
of packaged software (the downloadable version
of software that is offered both physically and
digitally), (b) download-only software, (c) add-
on content and (d) Nintendo Switch Online, etc.
FY20
Q1 Q2 Q3 Q4
30.6 bn 40.9 bn 53.2 bn 79.2 bn
71.6 bn
124.9 bn
204.1 bn
FY21
Q1 Q2 Q3 Q4
101.0 bn
Digital Sales
*Proportion of digital sales to total dedicated
video game platform software sales
*Proportion of downloadable versions of packaged
software sales to total digital sales as indicated on
the left: a/(a+b+c+d)
in yen
18
Nintendo Co., Ltd. 18
Supplementary Information on Our Website
Earnings Releases, etc.
・Earning Releases
・Timely Disclosure of Information, etc.
Financial Results Announcement/IR Events
・Corporate Management Policy Briefing Presentation Materials
・Financial Results Explanatory Materials, etc.
Financial Highlights Dedicated Video Game Sales Units
・Consolidated Statements of Income
・Consolidated Balance Sheet
・Consolidated Cash Flows
・Key Figures per Share
・Geographical Sales Breakdown
・Sales Breakdown by Category
(Annual/ Quarterly)
(Annual/ Quarterly)
(Annual)
(Annual)
(Annual/ Quarterly)
(Annual/ Quarterly)
・Total Unit Sales
・Unit Sales
・Number of Titles Released
(Life-to-date)
(Annual/ Quarterly)
(Annual)
Top Selling Title Sales Units
・Top selling Nintendo software sales units
on an accumulated basis
Historical Data
(Updated at fiscal year-end)
・Consolidated Statements of Income Transition
・Consolidated Sales Transition by Region
・Number of Software Titles Released
*Corresponding pages on our website can be accessed by clicking on the titles above.
*Financial Highlights will be updated within 2 business days of our financial announcement.
*Information previously available in Supplementary Information can be found at the following locations:
・Consolidated Statements of Income Transition → Financial Highlights
・Foreign Currency Transaction Information → Earnings Releases (Others, page 7)
19
Nintendo Co., Ltd. 19
Nintendo Switch
Title Launch Date Title Launch Date Title Launch Date
(Software) (Software) (Software)
Xenoblade Chronicles Definitive Edition 5/29/2020 Xenoblade Chronicles Definitive Edition 5/29/2020 Xenoblade Chronicles Definitive Edition 5/29/2020
Clubhouse Games: 51 Worldwide Classics 6/5/2020 Clubhouse Games: 51 Worldwide Classics 6/5/2020 51 Worldwide Games 6/5/2020
[Note] Launch dates may differ within the United States and Europe regions depending on territories or countries.
Nintendo Switch
Title Launch Date Title Launch Date Title Launch Date
(Software) (Software) (Software)
Paper Mario: The Origami King 7/17/2020 Paper Mario: The Origami King 7/17/2020
Paper Mario: The Origami King
7/17/2020
Pikmin 3 Deluxe 10/30/2020 Cadence of Hyrule – Cadence of Hyrule –
Famicom Tantei Club: Kieta Koukeisha 2020 Crypt of the NecroDancer Featuring The Legend of Zelda **
Crypt of the NecroDancer Featuring The Legend of Zelda **
Famicom Tantei Club: Ushiro ni Tatsu Shoujo 2020 Pikmin 3 Deluxe 10/30/2020
Pikmin 3 Deluxe
10/30/2020
Bayonetta 3 TBA 2020 BRAVELY DEFAULT II ** 2020
Metroid Prime 4 (temp.) TBA Bayonetta 3 TBA Bayonetta 3 TBA
The sequel to The Legend of Zelda: Breath of the Wild (temp.) TBA Metroid Prime 4 (temp.) TBA Metroid Prime 4 (temp.) TBA
New Pokémon Snap * TBA The sequel to The Legend of Zelda: Breath of the Wild (temp.) TBA The sequel to The Legend of Zelda: Breath of the Wild (temp.) TBA
New Pokémon Snap TBA New Pokémon Snap TBA
[Note] Launch dates and titles etc. are subject to change.
Launch dates may differ within the United States and Europe regions depending on territories or countries.
*This title is published by The Pokémon Company.
**This title is licensed to be sold as a Nintendo product.
Nintendo Switch
Title Publisher Title Publisher Title Publisher
SHIN MEGAMITENSEI III NOCTURNE HD REMASTER ATLUS PGA Tour 2K21 2K PGA Tour 2K21 2K
JUMP FORCE Deluxe Edition BANDAI NAMCO Entertainment WWE 2K Battlegrounds 2K WWE Battlegrounds 2K
CAPTAIN TSUBASA: RISE OF NEW CHAMPIONS BANDAI NAMCO Entertainment NBA 2K21 2K NBA 2K21 2K
JACKJEANNE BROCCOLI Best Friend Forever Alliance Best Friend Forever Alliance
Shadowverse: Champion's Battle Cygames Doom Eternal Bethesda Softworks Doom Eternal Bethesda Softworks
EARTH DEFENSE FORCE: WORLD BROTHERS D3 PUBLISHER VIGOR Bohemia Interactive VIGOR Bohemia Interactive
FIFA 21 LEGACY EDITION Electronic Arts Crysis: Remastered Crytek Crysis: Remastered Crytek
Apex Legends Electronic Arts CrossCode Deck13 CrossCode Deck13
Medarot Classics Plus Kabuto Ver. / Kuwagata Ver. Imagineer Rogue Company Hi-Rez Studios Rogue Company Hi-Rez Studios
Monster Rancher 2 KOEI TECMO GAMES Bloodstained: Curse of the Moon 2 Inti Creates Bloodstained: Curse of the Moon 2 Inti Creates
Atelier Ryza 2: Lost Legends & the Secret Fairy KOEI TECMO GAMES Warhammer 40,000: Mechanicus Kalypso Media Group Warhammer 40,000: Mechanicus Kalypso Media Group
Momotaro Dentetsu - Showa Heisei Reiwa mo teiban! -
KONAMI FAIRY TAIL KOEI TECMO GAMES FAIRY TAIL KOEI TECMO GAMES
Y School Heroes
LEVEL-5 Superliminal Pillow Castle Superliminal Pillow Castle
Sakuna: Of Rice and Ruin
Marvelous Deadly Premonition 2: A Blessing In Disguise Rising Star Games Deadly Premonition 2: A Blessing In Disguise Rising Star Games
Rune Factory 5
Marvelous
Catherine: Full Body
SEGA
Catherine: Full Body
SEGA
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate Spike Chunsoft No Straight Roads Sold Out No Straight Roads Sold Out
FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition SQUARE ENIX FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Square Enix FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Square Enix
BRAVELY DEFAULT II SQUARE ENIX Bake 'n Switch Streamline Media Group Bake 'n Switch Streamline Media Group
KINGDOM HEARTS Melody of Memory SQUARE ENIX The Survivalists Team 17 The Survivalists Team 17
LEGO Star Wars: Skywalker Saga Warner Bros. Japan
This list includes titles that are released as download-only software.
[Note] Launch schedules, software names etc. are subject to change.
Japan The United States Europe
Japan The United States Europe
10/23/2020 10/23/2020
Japan The United States Europe