Last update March 2024
BLAST R6
Rulebook
Season 2024
TABLE OF CONTENTS
Introduction ................................................................................................................................................. 1
1. Acceptance and modification of the Rules ............................................................................................. 2
1.1. Acknowledgement and Acceptance of the Rules ................................................................................ 2
1.1.1. Teams, Team Staff and Players ........................................................................................................ 2
1.1.2. Tournament Organizers .................................................................................................................... 2
1.2. Modification of the Rules. .................................................................................................................... 2
1.2.1. Modification of the Rules and BLAST R6 format. ............................................................................ 2
1.2.2. Notification. ....................................................................................................................................... 3
2. BLAST R6 definition ............................................................................................................................... 3
2.1. Regions ................................................................................................................................................ 3
2.2. Duration ............................................................................................................................................... 4
2.3. Levels of Competition .......................................................................................................................... 4
2.3.1. Global Competitions ......................................................................................................................... 4
2.3.2. Regional competitions ...................................................................................................................... 5
2.4. Global Point System ............................................................................................................................ 7
2.4.1. Point Distribution............................................................................................................................... 7
2.4.2. Qualification to the Six Invitational ................................................................................................... 7
2.4.3. Tiebreaker rules ................................................................................................................................ 7
2.5 Regional Structures .............................................................................................................................. 8
3. Conditions for participation ..................................................................................................................... 9
3.1. Team Licenses in Closed Regional Leagues ...................................................................................... 9
3.1.1. License Requirements ...................................................................................................................... 9
3.1.2. License Restrictions ....................................................................................................................... 10
3.1.3. License transfer .............................................................................................................................. 10
3.1.4. Effect of a License transfer ............................................................................................................. 10
3.1.5. License transfer limitations .............................................................................................................. 11
3.1.6. License Revocation ......................................................................................................................... 11
3.2. Acknowledgment letter (For Teams without a License) ..................................................................... 11
3.3. Player and Team Staff Eligibility ........................................................................................................ 12
3.3.1. Compliance with the Rules ............................................................................................................. 12
3.3.2. Age .................................................................................................................................................. 12
3.3.3. Residence ....................................................................................................................................... 12
3.3.4. Ubisoft account in good standing ................................................................................................... 12
3.3.5. No competition suspension ............................................................................................................ 12
3.3.6. Compliance with local labor and immigration laws ........................................................................ 12
3.3.7. Absence of Conflict of Interest........................................................................................................ 13
4. Team Composition, Players Transfers and Roster Registration .......................................................... 14
4.1. Players’ roles & Roster Definition ..................................................................................................... 14
4.2. Minimum Team composition .............................................................................................................. 15
4.3. Additional Team composition ............................................................................................................. 15
4.4. Insufficient number of Players and Stand-in Players ........................................................................ 16
4.5. Roster Lock ........................................................................................................................................ 16
4.6 Player and/or Coach transfers for Teams with a License .................................................................. 17
4.6.1. Transfer Rules ................................................................................................................................ 17
4.6.2. Transfer Process............................................................................................................................. 17
4.6.3. Transfer Windows ........................................................................................................................... 17
4.6.4. Transfer Limitations and Player Swap............................................................................................ 18
4.6.5. Global Contract Database .............................................................................................................. 19
4.7. Permitted changes of Players for Teams without a License ............................................................ 20
4.8. Roster Registration ............................................................................................................................ 20
5. Rainbow Six: Siege competitions operation and administration .......................................................... 20
5.1. Game Rules ....................................................................................................................................... 20
5.1.1. Match format ................................................................................................................................... 20
5.1.2. Match settings ................................................................................................................................. 21
5.1.3. Maps and Operators ....................................................................................................................... 21
5.1.4. Tactical Timeouts ............................................................................................................................ 24
5.1.5. Technical Timeouts ......................................................................................................................... 25
5.2. Good sportsmanship Rules ............................................................................................................... 25
5.3. Competition Rules ............................................................................................................................. 25
5.3.1. Player Substitution .......................................................................................................................... 26
5.3.2. Standardized Competition Rules .................................................................................................... 27
5.3.3. Promotional activities obligations and LAN restrictions ................................................................. 30
6. Sanction(s) & Penalties ........................................................................................................................ 30
6.1. Definition & Scope of Punishment ..................................................................................................... 30
6.2. Notification and enforcement ............................................................................................................. 31
6.3. Additional Protective & Supportive measures ................................................................................... 32
6.3.1. Definition ......................................................................................................................................... 32
6.3.2. Process ........................................................................................................................................... 32
6.4. Investigation Process ........................................................................................................................ 32
6.5. Duty to Cooperate.............................................................................................................................. 33
7. Prize payment ....................................................................................................................................... 33
7.1. Recipient and release ........................................................................................................................ 33
7.2. Withholding Taxes .............................................................................................................................. 33
8. Miscellaneous ....................................................................................................................................... 33
8.1. Reserved Rights ................................................................................................................................ 33
8.1.1. Exclusive Rights ............................................................................................................................. 33
8.1.2. Tournament Organizer License ...................................................................................................... 34
8.1.3. BLAST R6 livestreaming policy ...................................................................................................... 34
8.2. Confidentiality .................................................................................................................................... 34
8.3. Privacy ............................................................................................................................................... 35
8.4. Teams and Players Name, likeness and logo ................................................................................... 36
8.4.1. Teams and Players Name & Likeness ........................................................................................... 36
8.4.2. Teams Logos................................................................................................................................... 37
8.4.3. Scope of the License ...................................................................................................................... 37
8.5. No Gambling ...................................................................................................................................... 37
8.6. Sponsorships & Product Placements ................................................................................................ 38
8.6.1. Sponsorships .................................................................................................................................. 38
8.6.2. Product Placements ....................................................................................................................... 38
8.7. Approval process ............................................................................................................................... 39
8.8. Notification process ........................................................................................................................... 39
ANNEX A - ACKNOWLEDGEMENT LETTER ......................................................................................... 40
ANNEX B - PENALTY INDEX................................................................................................................... 42
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Introduction
Integrity Innovation Discipline
These are the core values of BLAST Rainbow Six defined in Section 2 of this rulebook (BLAST R6).
Through these values, UBISOFT’s and BLAST’s wish is to operate Rainbow Six: Siege at the forefront
of the esports industry, providing an environment for players and organizations alike to thrive. Through
high standards only can we build an inclusive and fair ecosystem where discipline, hard-work and results
are rewarded.
It is the responsibility of each individual or organization participating in BLAST R6 to uphold these values,
whether they are from UBISOFT, BLAST, a competing organization, a production entity or independent
on-screen talents.
This rulebook applies within the context of BLAST R6 and to any of its affiliated tournaments. This
rulebook aims at providing and codifying a structured and consistent set of global rules and standards
enforceable across all levels of competition for everyone and every organisation partaking in BLAST R6,
and in particular the Teams (the term Teamrefers to any person or entity authorized and eligible to
compete in BLAST R6). Participation in any competitions part of BLAST R6 is conditioned to the
acceptance of the following rules and standards (collectively the Rules”):
The rules and penalties contained in the present Rulebook, as updated, amended or
supplemented from time to time (the Rulebook”); and
The Specific Rules issued by each Tournament Organizer for each competition part of BLAST
R6, which will be provided or made available in advance by the applicable Tournament Organizer
(the Specific Rules); and
The UBISOFTCode of Conduct: The way we play establishing a set of core guidelines that all
players, partners, and employees must follow when participating in activities associated with
UBISOFT’s products or services, both online and offline (the “Code of Conduct”)
The Rainbow Six: Siege Code of Conduct setting forth the acceptable behavior of each and any
player playing the game Rainbow Six: Siege (the “Rainbow Six: Siege Code of Conduct”)
The Penalty Index referencing and providing a range of Sanction(s) for any violation of the Rules,
the Specific Rules, the Code of Conduct or the Rainbow Six: Siege Code of Conduct (the
Penalty Index”). Any Sanction(s) issued through the Penalty Index will be without prejudice to
any other sanction which UBISOFT may decide to issue in case of a breach of the Rainbow Six:
Siege Code of Conduct or Ubisoft Terms of Use (“Ubisoft Terms of Use”).
The privacy notice provided for in Section 8.3 titled “Privacy” of the Rulebook, shall also be
read carefully in order to participate in BLAST R6. If any questions arise regarding the way
UBISOFT processes Personal Data as part of BLAST R6, please contact UBISOFT’s Data
Protection Officer: here
Any capitalized term in this Rulebook which is not listed above shall have the meaning ascribed to these
terms in the Rulebook.
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1. Acceptance and modification of the Rules
1.1. Acknowledgement and Acceptance of the Rules
1.1.1. Teams, Team Staff and Players
Each License Holder, Player and Team Staff must read, acknowledge and accept these Rules, and agree
to abide by them at all times in order to remain eligible to participate in BLAST R6. A definition of the term
License Holder, Player and Team Staff may be found in Section 4.1 of this Rulebook. By accepting these
Rules, each of them consents to the Penalty Index and to UBISOFT’s, BLAST’s, and/or the Tournament
Organizer’s authority to issue sanction or sanctions, preliminary conservative measures and/or definitive
sanctions (“Sanction(s)”) in accordance with the Penalty Index, without prejudice to any other sanction
issued under the Rainbow Six: Siege Code of Conduct and UBISOFT’s Terms of Use. The Rules may be
accepted either through the registration process of a BLAST R6 competition or deemed accepted when
a Player or its Team enter and participate into any match of BLAST R6. Players and their Team may not
participate if they do not agree to be bound to these Rules or otherwise do not meet the eligibility
requirements set forth in the Rules.
1.1.2. Tournament Organizers
Any and each Tournament Organizer contracted by Ubisoft and/or BLAST for the operation of a
competition part of BLAST R6 is responsible for abiding to these Rules and may issue Specific Rules
when permitted under this Rulebook.
The term Tournament Organizerrefers to the entity that organizes the competition and produces the
broadcast of a competition part of BLAST R6 via:
Its Administrative Staff (sometimes also called Tournament Officials”), which refers to the
Tournament Organizer’s staff in charge of enforcing the Rules applicable to BLAST R6, as well
as the Specific Rules of the competition taking place. Administrative staff also serves as a point
of contact for Teams regarding any question related to BLAST R6, and to report any breach to the
Rules.
Its Production and Broadcasting Staff which refers to the staff employed or contracted to
operate, broadcast or livestream the BLAST R6 or any associated content.
For some competitions of BLAST R6, the Tournament Organizer may be UBISOFT and/or BLAST. In
such case, the Specific Rules will specify which point of contact between BLAST or UBISOFT applies.
1.2. Modification of the Rules.
1.2.1. Modification of the Rules and BLAST R6 format.
In order to ensure that BLAST R6 is operated in accordance with the values conveyed by the Principles
of Esports Engagement set forth by the Entertainment Software Association which UBISOFT is a part of,
or for the protection of any interest that UBISOFT and/or BLAST considers material in order to preserve
the values, legitimacy and integrity of BLAST R6, or in order to comply with any applicable law, UBISOFT
and/or BLAST may amend or supplement these Rules with or without prior notice. UBISOFT and/or
BLAST may also change part of, or the entirety of, the format of BLAST R6 defined in Section 2 with a
reasonable notice before said modified parts of the format are executed upon. The Tournament Organizer
may modify the Specific Rules in accordance with the same principles, subject to UBISOFT/BLASTs
prior review and approval of such modifications in each instance.
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1.2.2. Notification.
Any modification of the Rules or BLAST R6 format will be communicated or made available to the Teams
either through the update of a revised version of the Rules, through a public blog post linking to a revised
version of the Rules, or by sending an email directly to the Point of Contact designed by each Team.
By default, the License Holder will be the official Point of Contact for Teams with a License, i.e. the only
person able to execute official communications for the Team regarding the prerogatives attached to the
License. The License Holder may appoint another staff member of the Team as Point of Contact, with the
exception of registered Players or Substitutes who may not act as Point of Contact. tThe official Point of
Contact for Teams without a License will be the Appointed Team Member indicated in the
Acknowledgement Letter indicated in Section 3.2 (the Point of Contact”). The Point of Contact of a
Team shall be limited to one person representing the Team..
Any change in the Specific Rules will be notified by the Tournament Organizer to the Teams in the manner
described in said Specific Rules.
2. BLAST R6 definition
BLAST R6 is a combination of Global and Regional competitions (as further described in Section 2.3),
run across multiple regions of the world, and establishing the official competitive scene of Rainbow Six:
Siege. UBISOFT/BLAST may update the list of eligible countries and regions part of each Region during
a Season, notably to reflect the list of countries and regions under international sanctions (if applicable),
and/or to preserve the continuity and stability of BLAST R6’s operation during a Season.
2.1. Regions
BLAST R6 for Season 2024 is composed of 9 Regions. Each region is composed as follows (the
Regions”):
Europe (“EU Region”)
The EU Region includes the following countries and regions:
Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria,
Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece,
Hungary, Iceland, Ireland, Italy, Israel, Kazakhstan, Kosovo, Latvia, Liechtenstein, Lithuania,
Luxembourg, Malta, Moldova, Monaco, Montenegro, Netherlands, North Macedonia, Norway, Poland,
Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey,
Ukraine, United Kingdom and Vatican City.
North America (“NA Region”)
The NA Region includes the following countries and regions: Canada and United States of America.
Brazil (“BR Region”)
The Brazil Region includes one country: Brazil
Japan (“JP Region”)
The Japan Region includes one country: Japan
South Korea (“SK Region”)
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The South Korea Region includes one country: South Korea
Hispanic Latin-America Region (“Hispanic LATAM Region”)
The Hispanic LATAM Region includes the following countries and regions: Mexico, Honduras, El
Salvador, Costa Rica, Guatemala, Puerto Rico, Panama, Colombia, Ecuador, Dominican Republic,
Nicaragua, Argentina, Chile, Uruguay, Paraguay, Bolivia and Peru.
Asia Region (“Asia Region”)
The Asia Region includes the following countries and regions: Chinese-Taipei, Thailand, Indonesia,
Philippines, Malaysia, Singapore, Bangladesh, India, Nepal, Pakistan, Sri Lanka, Bhutan, and Maldives.
Oceania Region (“OCE Region”)
The Oceania Region includes the following countries and regions: Australia, New Zealand and
Polynesian Nations.
Middle East and North Africa Region (“MENA Region”)
The MENA Region includes the following countries and regions: Algeria, Bahrain, Egypt, Iraq, Jordan,
Kingdom of Saudi Arabia, Kuwait, Lebanon, Libya, Morocco, Oman, Palestine, Qatar, Tunisia, United
Arab Emirates.
2.2. Duration
BLAST R6 will unfold throughout a whole year called a season (the “Season”). Each Season begins in
March and ends after the end of next year’s Off-Season Transfer Window (see Section 4.6.3), usually
after the Six Invitational.
Season 2024 of BLAST R6 is composed of two stages (individually aStage” and collectively Stages”),
and two off-season periods. Each Stage culminates in a Major and the Season culminates at the Six
Invitational in February.
Season 2024
Stage 1
From March to May 2024
Mid-Season 1
From June to August 2024
Stage 2
From September to November 2024
Mid-Season 2
December 2024 and January 2025
Six Invitational
February 2025
2.3. Levels of Competition
BLAST R6 includes a variety of Rainbow Six competitions, organized by UBISOFT and/or BLAST and/or
Tournament Organizers contracted by UBISOFT and/or BLAST, and which will take place either at a
global or regional level.
2.3.1. Global Competitions
The Six Invitational. The Six Invitational takes place once a year and closes the annual Season of
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BLAST R6, crowning the world champion for that Season. Qualification to the Six Invitational is
determined:
Through the Global Point System which is a global ranking assessing all Teams’ performance
during a Season of BLAST R6. Sixteen teams will qualify to the Six Invitational through the Global
Point System; and
Through one of the four final qualifying tournaments held during the Mid season 2 of Season
2024. Four Teams will qualify through these final qualifiers (each a SI LCQ and collectively SI
LCQs”)”.
Majors. The Majors are global tournaments (usually offline) occurring two times for Season 2024 and
establishing Stage champions in BLAST R6 for Season 2024. Each Major is constituted of three phases.
Through their performance in their respective Region each Stage. Teams may qualify to either phase 1
or directly to phase 2 of a Major. Each Major will have a total of 20 Teams attending as described below:
For Phase 1, eight Teams in total will qualify as follows:
- For EU, NA, BR, SK, and JP: each Region will send the top 1 Team from their Major LCQ (as
defined in Section 2.3.3.3.)
- For the ASIA, OCE, MENA Regions each Team with send the Top 1 Team from their Semi-
Closed Regional League (ASIA, OCE, MENA), and Top 1 Team from their Major LCQ for
HLATAM Region (called the “Final Four”), with the exception of the following Team which will
be qualified directly to phase 2 of the Major instead:
o For the May 2024 Major: the Region with the highest ranked Team at the Six
Invitational 2024 (ie. OCE Region with Team Bliss)
o For the November 2024 Major: the Region with the highest ranked Team at the May
2024 Major from ASIA, HLATAM and MENA will send the top Team for that Region
based on performance during Stage 2
For Phase 2 of each Major, sixteen Teams in total will compete and qualify as follows
- Top 4 Teams from Phase 1
- For EU, NA and BR Region: the top 3 Teams from their respective Closed Regional League
- For JP and SK: the top 1 Team from their respective Closed Regional League
- For ASIA, OCE, MENA and HLATAM: as described above, the Team from these Regions
which has directly qualified to Phase 2 instead of Phase 1.
For Phase 3, the top 8 Teams from Phase 2 will compete to determine the grand winner of the
Major.
More details can be found here: https://www.ubisoft.com/en-us/esports/rainbow-six/siege/news-
updates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season
2.3.2. Regional competitions
Format of Regional Competitions may vary depending on the format in each Region, but will always
include:
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- a Closed Regional League (which may be either a Fully Closed Regional League or a Semi-
Closed Regional League as defined in section 2.3.2.1 below) and;
- an Open Qualifier component that aims to qualify top Teams either to a Regional Major LCQ
or to a Semi-Closed Regional League.
2.3.2.1. Closed Regional Leagues
Closed Regional League: a Closed Regional League may either be:
- A Fully Closed Regional Leaguemeaning a Closed Regional League that includes only
Teams that have been selected by UBISOFT to participate in such Fully Closed Regional
League and that have been granted a License by UBISOFT for doing so (either for Stage 1,
Stage 2 or an entire Season); or
- A Semi-Closed Regional League meaning a Closed Regional League with Teams that
either:
o Have been selected by UBISOFT to participate in such Semi-Closed Regional League
and that have been granted a License by UBISOFT for doing so (either for Stage 1,
Stage 2 or an entire Season); or
o who have been granted the right to participate in the Semi-Closed Regional League
through performance in an Open Qualifier for their Region.
Regions that include a Fully Closed regional league are the EU, NA, BR, JP and SK Regions, while ASIA,
HLATAM, MENA and OCE include a Semi-Closed Regional League, as further describe:
https://www.ubisoft.com/en-us/esports/rainbow-six/siege/news-
updates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season.
2.3.2.2. Open Regional Qualifiers
Each Region includes an open qualifier component allowing Teams without a License to attempt to qualify
to a Major. Qualification to a Major through an Open Regional Qualifier may vary depending on the Region
and can be either:
- through qualification and competitive performance in the Major LCQ (see Section 2.3.2.3.)
- through qualification and competitive performance in a Semi-Closed Regional League (see.
Section 2.3.2.1.).
- Or, as such is the case in the HLATAM Region, through participation both by qualifying in the
Semi-Closed Regional League for top performers of the HLATAM Open Regional Qualifier,
with top performers of the Semi-Closed Regional League then being qualified to the HLATAM
Major LCQ.
A full description of the qualification mechanism of the Open Regional Qualifiers for each Region can be
found here:
https://www.ubisoft.com/en-us/esports/rainbow-six/siege/news-
updates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season.
2.3.2.3. Major LCQs
Major Last Chance Qualifiers (“LCQ") are tournaments held in specific Regions in order to determine
Teams that are qualified directly to Phase 1 (see. Section 2.3.1.). Format and qualification in a Major
LCQs may depend between Regions (either through an Open Regional Qualifier and/or through
participation into a Closed Regional League), as further described above and here:
https://www.ubisoft.com/en-us/esports/rainbow-six/siege/news-
updates/2qRu4LqHe4Oe1DJg6Gq1xP/presenting-the-blast-r6-2024-season.
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2.4. Global Point System
The BLAST R6 Global Point System (“Global Point System”) provides a global ranking of all Teams
competing in BLAST R6 for Season 2024 in order to determine the sixteen Teams that will qualify to the
Six Invitational through the Global Point System through the allocation of SI Points (“SI Points”) .
During a Stage, Teams may only earn SI Points in the Global Point System through one of their Rosters
(as defined in Section 4.1). Should two Rosters from the same Team place high enough in Regional
Competitions to earn SI Points in the Global Point System, only the SI Points earned by the highest
placing of the two Rosters will be counted. Points earned by the lowest placing Roster will be lost entirely.
SI Points accrued through the Global Point System are transferred to the acquiring Team when a License
is transferred (as per Section 3.1.4.) for Teams with a License. Teams without a License are only allowed
to transfer their SI Points when they form a new Roster under the conditions as further described under
Section 4.7.
2.4.1. Point Distribution
At the end of each Stage for Season 2024, all Teams who participated in the Stage’s Major, as well as
the best eight Teams from each Region will be rewarded with points in the Global Point System. The
eight best Teams of each Region are determined differently from one Region to another, as further
described in each Region’s Specific Rules (see Section 2.5).
Points are distributed as follows:
Ranking
1
st
3
rd
5
th
6
th
7
th
9
th
to
11
th
12
th
to
14
th
15
th
&
16th
17
th
to
20
th
21
st
to
24
th
Major
350
200
170
170
170
105
65
55
45
35
Regional
100
90
80
75
70
2.4.2. Qualification to the Six Invitational
At the end of Stage 2 of each Season, the 16 Teams with the most SI Points will automatically be qualified
for the Six Invitational.
2.4.3. Tiebreaker rules
The following tiebreaker rules shall apply to resolve ties in the event that multiple Teams have the same
number of SI Points in the Global Point System at the conclusion of Stage 2, in order to determine the
Teams qualifying for the Six Invitational.
2.4.3.1. Application of the Tiebreaker rules
These tiebreaker rules act sequentially. If there is a set of tied Teams, and a rule can break at least part
of the tie, this rule is applied, and we move-on to the next rule to break the remaining tied Teams. (ie: if
there are three Teams tied and the first rule can break the set of three tied Teams into one singleton and
a pair of two Teams who remain tied then the tie is broken for the singleton Team and the other two Teams
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proceed to the next tiebreaker rule in order to break their tie if needed, and so on).
2.4.3.2. Head-to-head record
If two or more Teams have the same number of points in the Global Point System, the first tiebreaker is
head-to-head records. To calculate the head-to-head tiebreaker, the Teams who are tied are listed, then
total number of wins, ties, and losses that each Team has against the other Teams involved in the tie is
calculated. The Team who has the best win-rate amongst the set of tied Teams qualifies.
2.4.3.3. Total Major Points
If head-to-head was not able to resolve all ties, then the total Major points (the sum of the points obtained
by a Team at the current season’s Majors) will be calculated for each Team. The Team with the highest
total Major points wins the tie.
2.4.3.4. Percentage of matches won at Majors
If none of the previous rules were able to resolve the ties, the percentage of matches a Team has won at
Majors will be considered. The Team with the highest percentage will win the tie.
2.4.3.5. Percentage of maps won at Majors
If none of the previous rules were able to resolve the ties, the percentage of maps a Team has won at
Majors will be considered. The Team with the highest percentage will win the tie.
2.4.3.6. Percentage of rounds won at Majors
If none of the previous rules were able to resolve the ties, the percentage of rounds a Team has won at
Majors will be considered. The Team with the highest percentage will win the tie.
2.4.3.7 Tiebreaker Match
If none of the previous rules were able to resolve the ties, an additional tiebreaker match will be scheduled
between the tied Teams at a moment decided by the Tournament Organizer. The tiebreaker match will
be played in a Best of 3 format, with standard overtime rules.
2.5 Regional Structures
The structure of competitions in each Region may vary from one to another. Each Region’s general
structure of competitions, qualification methods from one competition to another, as well as the formats
of said competitions, are presented the Region’s Specific Rules.
The Specific Rules will be accessible in the “Rules Tab” of Ubisoft Rainbow Six Esport Website and/or
accessible through the following websites:
EU Region : https ://www.challengermode.com/s/BR6EU
NA Region: https://www.challengermode.com/s/BR6NA
BR Region: https://www.challengermode.com/s/BR6BR
JP Region: https://www.challengermode.com/s/BR6JP
SK Region: https://www.challengermode.com/s/BR6KR
Hispanic LATAM Region: https://www.challengermode.com/s/BR6Latam
Asia Region: https://www.challengermode.com/s/BR6Asia
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OCE Region: https://www.challengermode.com/s/BR6OCE
MENA Region: https://www.challengermode.com/s/BR6MENA
More details regarding Regional structures may also be found: https://www.ubisoft.com/en-
us/esports/rainbow-six/siege/news-updates#9regions
3. Conditions for participation
3.1. Team Licenses in Closed Regional Leagues
Grant of License. Teams that have been selected by UBISOFT to compete in a Closed Regional League
(ie. either in a Fully Closed Regional Leagues or in a Semi-Closed Regional Leagues) will be granted a
license, by UBISOFT (theLicense”).
A License is only granted for the duration of a Season and remains valid during that Season as long as
the Team complies with the Rules. Certain Licenses may be subject to additional conditions or restrictions
which will be set in the License Confirmation Letter that all Teams with a License are required to sign
before participating into Season 2024 of BLAST R6 (the “License Confirmation Letter”).
UBISOFT’s decision to grant a License is made at UBISOFT’s discretion and may be based on various
factors such as prior competitive performance in BLAST R6, committed efforts to ensure continuous and
stable participation of Players in BLAST R6, and commercial efforts put in place by each Team to promote
BLAST R6 and Rainbow Six: Siege in their respective Region. Reasonably in advance before the end of
a Season, UBISOFT and BLAST will conduct a review process to determine whether a License granted
to a Team in a Closed Regional Leagues during Season 2025 may be renewed for the next Season of
BLAST R6. Each Team with a License for Season 2024 acknowledges and agrees that there is no
guarantee made whatsoever, either express or implied, for their License to be renewed from one Season
to another.
A License grants ownership of the competitive slot in the Region for which the License has been granted
and for the duration indicated in the License (usually a Season, unless provided otherwise in the License
Confirmation Letter) ,. The License includes the following prerogatives:
Authorization to compete in the designated Closed Regional League; and
Right to request a transfer of License, conditioned to UBISOFT/BLASTs approval in each
instance as set forth in Section 3.1.3
3.1.1. License Requirements
A material condition for a Team to be granted a License is the appointment by the Team of a License
Holder, together with the existence of a legal entity representing the Team (as set forth below) to which
the License is granted, and the execution of a License Confirmation Letter.
License Holder. A material condition for a Team to be granted a License is the appointment by the Team
of a License Holder. The License Holder is the only person authorized to act as a representative of the
Team, and exercise the prerogatives attached to the License.
The License Holder may appoint someone else from its organization as official Point of Contact for the
Team (usually the Teams Manager). The Point of Contact can thereon execute all official communications
on behalf of the License Holder (notifications and approval most notably, as specified in Section 8.7 and
8.8) but still requires the License Holder’s final validation to execute operations. UBISOFT/BLAST may
request a change of Point of Contact should a team’s Point of Contact not be timely responsive.
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Any change of License Holder must be requested in writing (email being sufficient) by the License Holder
to UBISOFT and BLAST’s Regional esports manager and shall be formally approved by UBISOFT and
BLAST by email prior to its effectiveness.
Legal Entity. In order to be granted a License, an eligible Team must be represented by a legal entity
(association, company …). If a Team becomes eligible to be granted a License at any point during the
Season, then at such time UBISOFT and BLAST may allow a grace period of (60) days for the Team to
meet the legal entity requirement. This grace period may be provided by UBISOFT and BLAST in cases
where failure to have the legal entity created stems from incompressible delays on which the Team has
no control over and despite the Team’s best efforts to have the legal entity created in time.
Proof of such valid legal entity needs to be provided to the Team’s regional Tournament Organizer’s
Administrative Staff and/or to Ubisoft’s and/or BLAST’s Regional esports manager prior to any
participation into BLAST R6.
Teams competing in BLAST R6 with a License must operate Transfer of Player(s) and/or Coach(es) in
accordance with Section 4.6 of this Rulebook.
3.1.2. License Restrictions
A Team can only be granted one License at a time to compete in BLAST R6, but a Team with a License
may have both a Main Roster and a Secondary Roster registered in the same Region or in different
Regions (as defined in Section 4.1), provided that both Rosters are not both competing in Closed
Regional Leagues.
For sake of Clarity, a Team may not compete, whether through its Main or Secondary Roster, in more
than one Closed Regional League during any given Season. This also applies to Teams whose
Secondary Roster is registered in a different Region from their Main Roster.
In the event that both a Team’s Main and Secondary Roster qualify for a Global Competition (notably if
they face each other in a Regional Competition), whether through qualification in one Region or two
different Regions, only one Roster will be allowed to participate in said Global Competition. In such event,
the Team must decide which Roster advances to said Global Competition. Note that both Rosters remain
eligible to whichever prize money is rewarded for their final ranking in Regional Competitions.
These License Restrictions are in addition to the restrictions stated in Section 2.4 regarding SI Points
allocation.
3.1.3. License transfer
A License Holder validly holding a License for its Team can initiate discussion related to a potential
License transfer with another Team that does not yet hold a License, provided the acquiring Team
complies with the Rules and fulfills the conditions for participation set forth in Section 3.
Prior to any transfer, the License Holder shall notify UBISOFT and BLAST’s Regional Esports manager
of its intention to transfer its Team License and all proof of the acquiring team’s eligibility (including an
absence of conflict-of-interest statement based on the template provided by UBISOFT and/or BLAST)
must be communicated to the Tournament Organizer officials and/or UBISOFT and/or BLAST. A License
transfer will neither be valid nor enforceable unless formally approved by UBISOFT and BLAST according
to the Approval process set forth in Section 8.7.
3.1.4. Effect of a License transfer
When a License is transferred, the acquiring Team obtains the acquired Team’s current number of points
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in the Global Point System, and the acquired Team’s ranking in the Closed Regional League if applicable.
If a License transfer occurs while a prize pool payment is due to the acquired License Holder, then the
right to such payment will be automatically transferred to the acquiring License Holder.
3.1.5. License transfer limitations
As a condition for the License transfer to be valid, the acquiring License Holder must maintain the Roster
of Players of the Team of the former License Holder, including both the Main Roster and the Secondary
Roster if such Secondary Roster exists. For sake of clarity, a License Holder may not transfer its License
for the level competition in which its Main Roster partakes without transferring the same License for the
level of competition in which its Secondary Roster partakes in.
UBISOFT shall have sole discretion to allow or decline a License transfer and may impose specific
timeframe and requirements regarding a contemplated transfer of License if required to ensure the
continuity of its league operation and to protect UBISOFT’s esports ecosystem integrity. These additional
requirements may require from the transferring and acquiring organisation an obligation to provide
documentation supporting the ability of the acquiring team to maintain the applicable Roster(s) of the
transferring organization in compliance with the eligibility requirement of the Rules, as well as details
regarding the acquiring Team’s endeavours to market and promote its participation into BLAST R6 should
a License transfer was to be approved by BLAST and UBISOFT. If UBISOFT and BLAST reckon that the
timing of a projected transfer is likely to create instability in BLAST R6’s league operations and continuity,
or if UBISOFT and BLAST determine that the acquiring Team endeavours to promote BLAST R6 are not
aligned with UBISOFT and BLAST needs for BLAST R6, then UBISOFT and BLAST reserve the right to
decline a License transfer at discretion.
In any case, a License transfer may only be effective once a License Confirmation Letter provided by
UBISOFT is executed by the Team that has been approved to be transferred a License.
Once the transfer is effective and approved by UBISOFT and BLAST, changes to the Roster(s) can be
made during the next transfer window set forth in Section 4.6.3.
3.1.6. License Revocation
UBISOFT reserves the right to revoke a License granted in case of major or repeated breaches of the
Rules by any of the Team’s Players or Team’s Staff.
3.2. Acknowledgment letter (For Teams without a License)
All Teams competing in BLAST R6 that are not eligible for a License must be represented by a Player or
Team Staff of said Team by appointing this Player or Team Staff as their appointed representative through
the execution of the Acknowledgment Letter set forth in the Appendix (the “Acknowledgement Letter”).
An Acknowledgement Letter is valid until the end of the ongoing Stage of competition and must be
renewed should the Team want to participate in another Stage of competition during the same Season.
Through the execution of the Acknowledgment Letter, all members of the Team agree that all Prize
Payments they are owed due to their placement in competitions of BLAST R6 will be made to the
Appointed Team Member indicated in said Acknowledgement Letter.
An acknowledgement Letter also grants the ability to the Team without a License the right to be granted
and retain SI Points from Stage 1 to Stage 2 provided that such Team comply with the player transfer
limitations set forth in Section 4.7. In the event where the Roster composition of a Team without a License
change due to transfer of Players made between two Stages, a new Acknowledgement Letter will have
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to be executed by the newly composed Team and provided to the Tournament Organizer before the
beginning of Stage 2.
3.3. Player and Team Staff Eligibility
3.3.1. Compliance with the Rules
Players and Team Staff will be eligible and remain eligible to compete in BLAST R6 with their Team as
long as they agree to be bound to and abide by the Rules, and in particular comply with the eligibility
requirements set forth in this Section 3.3.
3.3.2. Age
Each Player and Team Staff must be 18 years old or older, as stated on their official government issued
documentations, at the time of their first match in BLAST R6 in order to be eligible to participate.
3.3.3. Residence
Any Player competing in BLAST R6 must reside in the Region such Player competes in. Additionally,
UBISOFT, BLAST and/or Tournament Organizers may add extra residency requirements in their Specific
Rules for the Teams participating in specific Regional competitions.
A Team Coach (as defined in Section 4.1) is allowed to perform his role from a different Region its Roster
competes in for online competitions but must be physically present to perform its role for any competition
taking place in an offline environment.
3.3.4. Ubisoft account in good standing
In order to be eligible to participate in BLAST R6 and throughout the entire duration of BLAST R6, Players
and Team Staff may not own or use a Ubisoft account that is not in good standing. The notion of Good
standing” is construed in application of the Rainbow Six: Siege code of conduct and of Ubisoft Terms of
Use and such standing may be verified by UBISOFT from time to time.
Any sanction emitted by UBISOFT on the Ubisoft account of a Player or Team Staff may translate into
Sanction(s) in BLAST R6. Additionally, should any Player or Team Staff own or use another account that
is not in good standing, any sanction to such account may translate into Sanction(s) in BLAST R6 as
well.
3.3.5. No competition suspension
A Player and/or Team Staff may not participate or be involved in any competition of BLAST R6 if such
Player and/or Team Staff is subject to a competitive suspension issued by UBISOFT, BLAST or the
Tournament Organizer of said competition.
3.3.6. Compliance with local labor and immigration laws
Participation in any competition of the BLAST R6 is conditioned to the obtention, by each Player and
Team Staff of any necessary official documentation (visas, work permits, governmental authorizations…)
required to comply with applicable local laws where the BLAST R6 competition is held.
UBISOFT, BLAST and/or the Tournament Organizer cannot be held responsible for the failure of
a Player and/or Team Staff and/or Team’s failure to secure any required documentation needed to
participate in a BLAST R6 competition in compliance with applicable law.
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Teams are responsible for providing to the Tournament Organizer operating a competition of BLAST R6
with supporting document substantiating the compliance of their Players and Team Staff with Sections
3.3.2, 3.3.3, 3.3.4 and 3.3.7 at the beginning of each Season and no later than seven days prior to the
Team’s first official match of a Season in BLAST R6 or during the Season whenever a new Player is
acquired.
3.3.7. Absence of Conflict of Interest
At the time of its registration, prior to any License transfer, and/or upon UBISOFT’s Regional esports
manager and/or Tournament Organizer Administrative Staff request, each Team, regardless of whether
or not they own a License within BLAST R6, must provide an “absence of Conflict of Interest” statement
certifying that the Team is not facing a Conflict of Interest. A Conflict of Interest” may include, but is not
limited to:
(i) Joint Control of multiple Teams, or any form of interests in multiples Teams in BLAST R6. For
purpose of this definition in this present Section 3.3.7 (i), “Control” means:
The possession, directly or indirectly, of the power to vote five percent (5%) or more of all
interests having voting power for the election of Team owners or any Team representative.
The ownership of a general partnership interest or a limited partnership interest (or other
ownership interest) representing ten percent (10%) or more of the outstanding limited
partnership interests or other ownership interests of such Team.
(ii) A situation where a Player or a Team Staff (such term being defined in Section 4.1) is an
employee, officer, director, agent, contractor or subcontractor performing services or work in
connection with BLAST R6, or representatives of UBISOFT, BLAST or of the Tournament
Organizer and/or of any person or other entity which own or Control, is under the ownership or is
under common ownership or Control of UBISOFT, BLAST or the Tournament Organizer. “Control
under this present Section 3.3.7 (ii) shall mean the power, through any means, to determine the
policies or management of an entity, whether through the power to elect, appoint or approve,
directly or indirectly, the directors, officers, managers or trustees of such entity or otherwise.
(iii) A situation of collusion where a Player or Team Staff is in a position in which said Player or
Team Staff could interfere and/or benefit financially or otherwise, directly or indirectly, from a
decision to alter the outcome of a match and/or behavior of the Team within a competition of
BLAST R6 in a manner contrary with the integrity and competitive spirit of BLAST R6. A situation
of collusion includes, but is not limited to, undisclosed agreement between two or more parties to
deceive and/or mislead Tournament Organizer’s officials and/or UBISOFT’s and/or BLAST’s
Regional Esports manager or tampering the outcome of a or multiple matches in a competition of
BLAST R6.
(iv) Any cluster of clues indicative of a Conflict of Interest identified by UBISOFT or BLAST.
Failure to provide the aforementioned absence of Conflict-of-Interest statement, or in case of any
misrepresentation or deceit on the facts alleged on this absence of Conflict-of-Interest statement, may
lead to Sanction(s), which may include disqualification of the Team from BLAST R6.
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4. Team Composition, Players Transfers and Roster Registration
4.1. Players roles & Roster Definition
Definition
“Appointed
Team
Member”
Shall have the meaning ascribed to such term in Section 1.2.2 and corresponding to a Team’s
Point of Contact for a Team without a License empowered to exercise the prerogatives indicated
in the Acknowledgement Letter for that Team.
“License
Holder”
The License Holder is the person appointed by the Team to exercise the prerogatives attached
to the License mentioned in the conditions set forth in Section 3.1.
“Players”
The term Players” refers to all players (Starters or Substitutes) part of either the Main Roster or
the Secondary Roster of a Team (collectively the “Players”)
“Roster”
The Term Roster refers to a group of 5 to 7 Players (5 Starters and up to 2 Substitutes)
registered to compete in a competition of BLAST R6 and which may be either the Main Roster
or the Secondary Roster. The Term “Rosters” refers collectively to the Main and the Secondary
Roster of a Team.
“Main
Roster”
A Team’s Main Roster shall either mean the unique roster that a Team has registered for
participation in the BLAST R6 or, for Teams that have elected to constitute a “Secondary Roster”,
its roster of Players that partakes in the highest level of competition within BLAST R6 during the
Season.
“Secondary
Roster”
A Team’s “Secondary Roster” is a Roster competing at a level of competition that is lower than
the Team’s Main Roster level of competition. A Secondary Roster can exist within the same
Region as the Main Roster, or within a different Region, and is subject to the restrictions outlined
in Section 3.1.2.
“Starter”
A Starter is a Player of a Team’s Roster. Any Roster must have 5 Starters to be validly
registered to compete in any given competition. As a general rule, the 5 Starters of a Roster shall
be the ones playing in BLAST R6 matches by default.
“Substitute”
A Substituteis a Player of a Team’s roster. Any Team may register up to 2 substitutes per
Roster (see Section 4.3). A Substitute can replace one of the Team’s Starters in a match as
outlined in Section 5.3.1.
“Loan
Player”
A “Loan Player” is a Player which, under the restrictions and conditions set forth in Section
4.6.4.5., have been granted the right by UBISOFT and the License Holder of his Team to compete
at the Six Invitational with a different Team with a License.
.
“Support
Staff”
The term Support Staffshall mean any person employed or contracted by the Team whose
role is to directly or indirectly assist the Players through their participation in BLAST R6. Team
Support Staff may for example be an analyst, psychologist, physical trainer, social media
manager, content creator, nutritionist, etc.
“Team
Coach
The term “Team Coach” shall refer to the person responsible, in the Team, for assisting Players
in their in-game preparation for competition, as well as supporting them during their participation
in official matches of BLAST R6.
“Team
Manager”
The term Team Manager shall refer to the person responsible, in the Team, for assisting
Players in the administration and logistics of their participation in BLAST R6. For the Teams with
a License, he is usually the most appropriate person to be appointed as Team Point of Contact
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instead of the License Holder himself.
“Team Staff”
The term Team Staff shall refer collectively to the Team Coach(es), Team Manager and
Support Staff.
4.2. Minimum Team composition
Each Team shall always have the following Team composition during the Season in order to remain
eligible to participate in BLAST R6 (roles can be cumulated unless specified otherwise):
One License Holder (only for Teams competing with a License) or one Appointed Team Member
(only for Teams competing with an Acknowledgement Letter); and
Five Players constituting the Starters of the Main Roster of a Team. Except for Teams that are
contractually bound to UBISOFT to maintain their Roster at all times during the Season, this
obligation to maintain the Main Roster does not apply if said Roster is not competing or qualified
to compete in any esports program of BLAST R6 before the end of the Season.
4.3. Additional Team composition
A Team may have the following additional Team Players and/or Team Staff:
Up to Seven additional Players, depending on the following:
o A team may register up to 2 Substitutes with its Main Roster.
OR
o A Team may constitute a Secondary Roster with 5 different Players from the Starters of its
Main Roster. Those 5 Players will constitute the Starters of said Secondary Roster. For
Team’s whose Main and Secondary Rosters compete in the same Region, 2 of the 5
Starters of the Secondary Roster may be registered as Substitutes of the Main Roster.
The opposite is, however, not possible, i.e., 2 Starters from the Main Roster may not be
registered as Substitutes of the Secondary Roster. In addition, a Team may register 2
dedicated Substitutes for its Secondary Roster. The grand total of all Players registered in
the Main and Secondary Roster of a Team cannot exceed 12 Players.
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One Team Manager who may serve as Point of Contact with the Tournament Organizer(s) and
UBISOFT and/or BLAST for logistics and league operations purposes.
One Coach per Roster, supporting the Players during official matches in accordance with the
Specific Rules of BLAST R6 competitions the Team partakes in. The status of Coach for a Roster
gives the Coach the right to request to substitute one of the Starters with a Substitute of the Roster
in an official match. In the event a Starter, due to exceptional circumstances, is not able to play
an official match, with no Substitutes for the Roster available for replacement, the Roster’s Coach
may request the ability to step-in temporarily as a substitute Player himself. A Coach may only
step-in with the Tournament Organizer’s approval and will not be allowed to step-in in case of
non-compliance with all the eligibility conditions set forth in Section 3.3.
Any number of additional Support Staff as the Team sees fit.
4.4. Insufficient number of Players and Stand-in Players
If a Team is not able to have five Players competing in a particular match of BLAST R6, including through
calling a Substitute, or with its Coach stepping-in, the Team can request to have another one of their
Team Staff members replace the unavailable Player. Authorization to compete with a Team Staff member
replacing a Player is subject to Ubisoft and to the Tournament Organizer’s approval.
In the event that a Team is unable to have five Players competing including through calling a Substitute,
a Coach stepping-in or any other Team Staff member, the Team can exceptionally request to play with a
Stand-In Player. A Stand-In Player” is a person exceptionally authorized to compete with a Team he is
not under contract with, for a limited period of time (a Stand-In Player”) and for the sole purpose of
avoiding the Team forfeiting that match for breach of the Team composition requirements set forth in
Section 4.2. Authorization for a Team to compete with a Stand-In Player is always subject to UBISOFT
and/or BLAST and/or to the Tournament Organizer’s approval and is subject to the following limitations:
Stand-In Players must meet all eligibility requirements presented in Section 3.3. Exception can
be made to the Residence eligibility rule stated in Section 3.3.3 only for offline competitions, and
subject to UBISOFT and/or BLAST and the Tournament Organizer’s approval in each instance.
A Stand-In Player cannot have been registered with another Team that has competed, in the same
Stage of the Season, against the Team he is standing-in for. This applies across all competitions
of BLAST R6.
A Stand-In Player cannot be registered in the Roster of another Team that is competing in the
same competition he is asked to stand-in for.
4.5. Roster Lock
A Roster is considered locked upon its registration with the applicable Tournament Organizer for a
competition or multiple competitions of BLAST R6. Once locked, no new Player(s) or Coach may be
added to the roster:
For Teams operating with a License: until the beginning of the next Transfer Window during
which Team with a License may execute transfer of Players and/or Coach as set forth in section
4.6.1.
For Teams operating with an Acknowledgement Letter: for the entirety of such Team’s
participation into a Regional Competition or Global Competition...
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4.6 Player and/or Coach transfers for Teams with a License
4.6.1. Transfer Rules
Teams with a License can only execute transfer of Players and/or Coach during the pre-established
transfer windows set forth in Section 4.6.3. and subject to the limitations set forth in Section 4.6.4.
Any transfer of a Player and/or Team Coach from a Team (with or without a License) to a Team with a
License, or any addition of a Free Agent Player to a Team with a License, or transfer of a Loan Player to
a Team with a License, is considered a Player or Coach transfer. A “Free Agent Playeris an individual
who is not contracted by a Team competing in BLAST R6 (“Free Agent Player”). At the beginning of
each Stage, Teams with a License shall provide any documentation set forth in Section 3.3 for all new
Players and/or Coach in their Roster (i.e. Players and/or Coach that weren’t already part of said Team
during the previous Stage) to the applicable Tournament Organizer.
4.6.2. Transfer Process
Only License Holders are allowed to get in touch with other License holders in order to discuss and/or
initiate transfer of Player(s) and/or Team Coach. License Holders are not authorized to reach out or
contact any Players or Team Staff from another Team with a License for the purpose of a Player transfer.
A License Holder may delegate this right to discuss transfers by appointing one of his or her Team Staff
as its representative for the transfer discussion and negotiation purposes on his or her behalf.
Appointment of said Team Staff shall immediately be notified to UBISOFT’s and BLAST’s Regional
Esports Manager and Tournament Organizer officials for the competition the Team competes in.
Breach of this rule will be considered poaching and will be heavily sanctioned within the scope defined
by the Penalty Index.
4.6.3. Transfer Windows
Transfer windows are timeframes during which transfer of Player(s) and/or Coach to a Team with License
may be executed (the Transfer Windows”). For sake of clarity, discussion and negotiation regarding an
upcoming Transfer of Player outside of the Transfer Window may be initiated under the conditions set
forth in Section 4.6.2., but the execution of such Transfer may only occur during a Transfer Window. The
transfer is considered “executed” once the acquired Player or Coach and the acquiring Team with a
License have agreed to be legally and unconditionally bound to the participation of the acquired Player
or Coach in the Team at the latest at the end of the Transfer Window, and provided that such transfer is
notified by email to UBISOFT, BLAST and the relevant Tournament Organizer. All relevant parties
involved in such Transfer shall be included in cc in the email sent to the Tournament Organizer and
UBISOFT and/or BLAST to notify the execution of such Transfer.
The Transfer Windows for Season 2024 are as follows:
Season 2024
Dates
Type
Mid-Season Transfer
From May 27
th
, 2024, 9 AM CET until August 21
st
Mid-Season Transfer Window
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Window 1
, 2024, 9 AM CET
Mid-Season Transfer
Window 2
From November 18
th
, 2024, 9 AM CET until ,
December 4
th
, 2024, 9 AM CET
Mid-Season Transfer Window
Off-Season Transfer
Window
From February 17
th
, 2025, 9 AM CET until March
5
th
, 2025, 9 AM CET
Off-Season Transfer Window
4.6.4. Transfer Limitations and Player Swap
4.6.4.1. Mid-Season Transfers
All Transfer Windows, except the last one of each Season (starting in February after the end of the Six
Invitational for that Season) are considered “Mid-Season Transfer Windows.
During a mid-Season Transfer Window, Teams with License can bring a maximum of three new Players
and one Coach in each of their Rosters. Should new Players be added to the Secondary Roster of a
Team with a License, those Players cannot also be registered as Substitutes of the Main Roster as
outlined in Section 4.3.
4.6.4.2. Off-Season Transfers
The last Transfer Window of each Season starting in February after the end of the Six Invitational is
called the “Off-Season Transfer Window.
During an Off-Season Transfer Window, Teams with a License can change the Coach and/or as many
Players as they want from their Roster(s).
4.6.4.3. Player and/or Coach Swap
Any transfer of a Player and/or Coach from a Team’s Main Roster to its Secondary Roster, or vice versa,
is considered a “Player Swap” or a “Coach Swap”.
Player and/or Coach Swaps can only occur during the pre-established transfer windows set forth in
Section 4.6.3 and in accordance with the transfer rules set in Section 4.6.1:
- During Mid-Season Transfer Windows: Teams with a License are allowed to swap a maximum
of 2 Players and one Coach between their Rosters.
- During the Off-Season Transfer Window: Teams with a License are allowed to swap their
Coach and/or as many Players as they want between their Rosters.
4.6.4.4 Deliberate, sudden and unforeseen Player and/or Coach departure
from a Team with a License
In the event where a Player or a Coach deliberately leaves the Roster of a Team with a License in a
manner that is unexpected and suddenly after the beginning of a Stage, while no available Substitute is
in place to replace said Player and/or Coach, the impacted Team may inform UBISOFT and/or BLAST
immediately by email (with the Player and/or Coach leaving the Roster in cc) and request the addition of
a Free Agent Player to its Roster in order to avoid facing disqualification.
UBISOFT reserves the right to deny said request at discretion if it reasonably believes such departure
not to be sudden, unforeseeable, or deliberate.
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Unless reasonable justification is provided by the Player and/or Coach to justify its sudden, deliberate
and unexpected departure during a Stage, such Player and/or Coach will not be eligible to compete in a
Closed Regional League of BLAST R6 within a Team with a License:
- Until the beginning of Stage 1 of Season 2025 if the departure occurs in Stage 1 of Season
2024; or
- Until Stage 2 of Season 2025 if the departure occurs in Stage 2 of Season 2024
For sake of clarity, such Player and/or Coach would not prevented from competing in BLAST R6 with a
Team without a License in case of Deliberate, sudden and unforeseen departure from a Team with a
License during the Season.
4.6.4.5 Player Loans
Any Team with a License who is qualified to the Six Invitational is permitted during Mid-Season Transfer
Window 2 to submit a Player Loan request for any Player part of a Team with a License, provided that
the latter Team:
(i) is not qualified to participate to the Six Invitational; and
(ii) does not participate in a SI LCQ with said Player; and
(iii) contractually agree to such Player Loan
Such Player Loan Request may only be sent during the Mid-Season Transfer Window 2 and directly by
email to the Player with the License Holder’s of his Team in cc. In such case, both the Player, the acquiring
Team and the loaning Team shall negotiate at arm-length and agree in writing to the condition of the
Player Loan. Such agreement may only be executed during the Mid-Season Transfer Window 2, and
confirmation of the execution of such agreement shall be notified by the License Holder of the transferring
Team to UBISOFT and BLAST (with the Player agreeing to such Player Loan in cc) in order to be valid.
Any approved Player Loan will be considered a Player Transfer for the Mid-Season Transfer Window 2.
During the time of the loan, the Team acquiring temporarily the Loan Player will be fully responsible
towards UBISOFT, BLAST and the Tournament Organizer for any aspect related to such Player’s
participation in the Six Invitational. In no event the duration of the Player Loan may exceed the last day
of the Six Invitational and the beginning of the Off-Season Transfer Window.
4.6.5. Global Contract Database
In order to facilitate Player and/or Coach transfers during Transfer Windows by and between Teams with
a License, and in order to avoid poaching and encourage best practices across all Teams with a License,
the Team Data regarding Players and/or Coach availability during a Transfer Windows will be made
available to License Holders within a Global Contract database managed by UBISOFT and BLAST. The
Global Contract Database may also be shared with third party organizations that have expressed a
legitimate interest to acquire a License for participation into an upcoming Stage or Season of BLAST R6.
If a License Holder appoints a Point of Contact to manage Player and/or Coach transfers on its behalf,
access to the Global Contract Database will be granted to the appointed Point of Contact. Any change of
Point of Contact shall be limited in time and notified to UBISOFT, being understood that any access
granted will terminate once the duration of the appointment expires.
The communication to UBISOFT of the aforementioned Team Data regarding Players’ and or Coach’s
availability for a transfer and License Holder contract details constitute a legitimate interest for the
protection of the stability and integrity of BLAST R6 and a material condition for the participation of Team’s
with a License in BLAST R6. Any change in such Team Data shall be notified to UBISOFT whenever a
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change occurs. Team Data for a given Player, Coach or License Holder contained in the Global Contract
Database will be deleted from the Global Contract Database once said Player, Coach or License Holder
leaves BLAST R6.
More information regarding the way Ubisoft processes Team Data (including Personal Data), to enable
Players’ Transfers during the Transfer window, is provided in Section 8.3 of the Rulebook titled “Privacy”.
4.7. Permitted changes of Players for Teams without a License
Outside of the period of Roster Lock set forth in Section 4.5, Teams without a License may change a
maximum of two players in order to retain the SI Points that the Team may have accrued throughout its
participation in BLAST R6 for season 2024. Once a change of Player has been made, the newly formed
Team shall execute a new Acknowledgement Letter and submit it to Tournament Officials.
Notwithstanding the above, a Team without a License qualifying to SI (either through SI Points or through
a SI LCQ), may not participate to the Six Invitational 2025 with a different Roster than the one such Team
qualified with for the Six Invitational 2025.
4.8. Roster Registration
At the start of the Season and of any given Stage, each Team must provide to the Tournament
Organizer(s) a list of information regarding its official Roster for the upcoming Stage of competition, as
part of a Roster Registration process. Should a Team with a License have both a Main and a Secondary
Roster, each Roster must be registered separately. This list should include the following information
(collectively the “Team Data”):
For Players and Coach: legal first name, legal family name, Ubisoft profile name, Ubisoft ID, role
(Player or Coach), country of residence, birthdate, and contract end date (if applicable).
For License Holders: legal first name, legal family name, email address.
The communication to UBISOFT of the aforementioned Team Data regarding Players’ and or Coach’s
availability for a transfer and License Holder contract details constitute a legitimate interest for the
protection of the stability and integrity of BLAST R6 and a material condition for any Team’s participation
in BLAST R6. Any change in such Team Data shall be notified to UBISOFT whenever a change occurs.
Team Data for a given Player, Coach or License Holder contained in the Global Contract Database will
be deleted from the Global Contract Database once said Player, Coach or License Holder leaves BLAST
R6.
More information regarding the way Ubisoft processes Team Data (including Personal Data), to enable
Players’ Transfers during the Transfer window, is provided in Section 8.3 of the Rulebook titled “Privacy”.
5. Rainbow Six: Siege competitions operation and administration
5.1. Game Rules
Rainbow Six Siege is a 5vs5 first-person tactical shooter where two teams compete on various maps and
across multiple rounds by attacking and defending objectives. All competitions of BLAST R6 are played
on PC.
5.1.1. Match format
A Match of Rainbow Six: Siege can be played as a best of 1, best of 2, best of 3 or best of 5 maps
depending on the Specific Rules of the BLAST R6 competition it is part of.
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5.1.2. Match settings
The following match settings be applied consistently across all competitions of BLAST R6:
By default, the host of the game should be the observer, an admin or a commentator. Tournament
Organizers may specify otherwise in the Specific Rules but the responsibility of hosting the game
can never fall on one of the Players.
A game must be hosted on a local server with the following settings for the corresponding match
format:
Best of 1
Match format
Best of 2
Match format
Best of 3
Match format
Best of 5
Match format
Game Mode
TEAM DEATHMATCH BOMB
Plant duration
7
7
7
7
Defuse duration
7
7
7
7
Fuse time
45
45
45
45
Preparation
45
45
45
45
Action
180
180
180
180
Time of day
Day
Day
Day
Day
HUD settings
Pro League
Pro League
Pro League
Pro League
Number of bans
4
4
4
4
Ban Timer
20
20
20
20
Number of rounds
12
12
12
12
Attack/Defense
swap
6
6
6
6
Overtime Rounds
0 or 3
0 or 3
3
3 or Infinite
Overtime score difference
2
2
2
2
Overtime 21ôle
change
1
1
1
1
Objective rotation
parameter
2
2
2
2
Objective type for rotation
Rounds played
Rounds played
Rounds played
Rounds played
Pick Phase timer
15
15
15
15
Operator HP
100
100
100
100
Friendly fire damage
100
100
100
100
Friendly fire in Prep Phase
Off
Off
Off
Off
Reverse Friendly Fire
Off
Off
Off
Off
Injured
20
20
20
20
Sprint
On
On
On
On
Lean
On
On
On
On
Death Replay
Off
Off
Off
Off
Death Duration
2
2
2
2
5.1.3. Maps and Operators
5.1.3.1. Map pool
The official map pool for competitive play in BLAST R6 is constituted of 9 maps. At the end of every Stage
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of BLAST R6, or of the Season, Ubisoft may change some of the maps in the map pool. Tournament
Organizers and Teams competing in their programs will be notified at least 2 weeks prior to the start of
the next Stage or Season.
The current map pool is constituted of the following maps:
BANK
BORDER
CHALET
CLUBHOUSE
CONSULATE
KAFE
NIGHTHAVEN LABS
OREGON
SKYSCRAPER
5.1.3.2. Map bans
A match of Rainbow Six: Siege begins with a map ban sequence where both teams alternate banning
and selecting maps of the official map pool in a predefined order that varies depending on the match
format; in order to determine which map is (are) played throughout the match. The following table
presents the sequence of bans prior to a match between team “A” and team “B”, for each match format:
Winner of the coin toss can decide on having side selection for whichever map is selected or decide
which team will ban a map first. The loser of the coin toss gets to make the other decision.
Map ban sequence
Best
of 1
Coin toss, winner either chooses “side selection” once a map is selected or “who bans a map first”.
A Ban B Ban A Ban B Ban A Ban B Ban A Ban B Ban Map played
Best
of 2
Coin toss, winner either chooses “side selection” once a map is selected or “who bans a map first”.
“Side selection” goes to the other team for the second map.
B Ban A Ban B Ban A Ban B Ban A Map pick B Ban B Ban B Map pick
Best
of 3
Coin toss, winner either chooses “side selection” once a map is selected or “who bans a map first”.
“Side selection” goes to the other team for the second map. New coin toss to determine who gets “side
selection” for the decider map.
A Ban B Ban A Ban B Ban A Pick B Pick A Ban B Ban Decider
Best
of 5
If the format of the competition this is used for features a Single Elimination bracket: coin toss, winner
chooses either “side selection” once a map is selected or “who bans a map first”. “Side selection” goes
to the other team for the second map. New coin toss to determine who gets “side selectionfor the
decider map.
A Ban B Ban A Pick B Pick A Ban B Ban A Pick B Pick Decider
If the format of the competition this is used for features a Double Elimination bracket, the team coming
from the Upper Bracket (UB Team) choses the map ban sequence out of the 3 options below. Side
selection on the first 4 maps goes to the team that didn’t chose that map, a coin toss will determine
who gets “side selection” for the decider map.
1. UB Team Pick / LB Team Ban / UB Team Ban / LB Team Pick / UB Team Ban / LB Team Ban /
UB Team Pick / LB Team Pick / Decider
2. LB Team Ban / UB Team Ban / LB Team Pick / UB Team Pick / LB Team Ban / UB Team Ban /
LB Team Pick / UB Team Pick / Decider
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3. UB Team Ban / LB Team Ban / UB Team Pick / LB Team Pick / UB Team Ban / LB Team Ban /
UB Team Pick / LB Team Pick / Decider
In each of those ban sequences, should any map go to Overtime, the team that didn’t get Side Selection”
on said map, will get “Overtime Side Selection”.
5.1.3.3. Operators, gadgets, equipment or attachments
Every new operator released in Rainbow Six: Siege is available for competitive play in BLAST R6 upon
release.
Ubisoft reserves the right to ban specific operators, as well as gadgets, equipment or attachments they
may have, from time to time, in order to guarantee a fair competition, and if UBISOFT reckons that it
contains a bug, creates imbalance or has a game-breaking effect on competitive play. Tournament
Organizers are responsible for notifying all Teams competing in their programs of such ban once notified
by UBISOFT.
5.1.3.4. Cosmetics
During BLAST R6 competitions’ official matches, Players can only use the battle dress uniforms
and headgears listed below. All others battle dress uniforms and headgears are banned from use
in competitive play:
Operator’s default skins
Pro League skins (gold sets)
Pro R6Share teams branded cosmetics
Six Major branded cosmetics
Six Invitational branded cosmetics
Esports Programs cosmetics’
Using any battle dress uniforms and/or headgears that are not permitted will result in a warning for first
offense and a round loss for any additional offenses. Weapon skins, weapon charms and operator
background cards are not subject to any restriction.
Drone skins and operator gadget skins are all forbidden in competitive play. Players can only use the
default drone and operator gadget skins.
UBISOFT reserves the right to update the list of prohibited cosmetics at any point during the Season and
will inform teams of any such update through the relevant Tournament Organizer.
5.1.3.5. Usage of bugs or in-game exploits
The list of bug exploits or in-game exploits that are prohibited from being used in any competition of
BLAST R6 is indicated below and will be updated by UBISOFT from time to time. Any bug exploits or in-
game exploit not currently indicated in this list shall be escalated to UBISOFT and/or BLAST and/or the
Tournament Organizer so that UBISOFT can investigate as to whether such bug exploits, or in-game
exploit must be barred from usage in any competition of BLAST R6.
These are known unintended mechanics that have been approved for use in BLAST R6 and, unless a
new variation or change impacts these, Teams may implement them.
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Using equipment or defusing through a destructible surface
Destroying a hatch with the defuser on it to cause it to fall and deactivate (resulting in a win for
the defending team)
Smoking through walls
Hibana’s pellets, Ace’s SELMA charges and Thermite’s exothermic charges can be placed
anywhere
These are known unintended mechanics that have been banned for use in BLAST R6 and, at minimum,
will carry an immediate round loss and/or further Sanction(s).
Any position that Players can get their operator, drones or gadgets to, and out of, by passing
through any object, wall or surface, resulting in the operator, drone or gadget not being seen as
they normally should.
Any position that Players can get their operator, drones or gadgets to, and out of, only through
the help of one or multiple of their teammates clustering around them (through 3D models
collisions)
Any behavior or action that Players can perform to create a situation where they can see or shoot
at an opponent without the opponent being able to see them or attack/shoot at them as they
normally should.
Standing on a window ledge undetected
Blocking window vaulting with a destructible shield
Shooting through what is intended to be non-destructible items including walls, floors, ceilings
and other objects or surfaces.
Placing any equipment or gadget in a place where it cannot be destroyed
Vaulting on ledges and proning to reach normally inaccessible spots
Vaulting onto skylight windows
5.1.4. Tactical Timeouts
Tactical Timeouts are short pauses in the flow of a game that can be requested by a Coach. In order to
request a Tactical Timeout, the Coach needs to notify the referee or tournament administrator at the end
of a round, or during the first 15 seconds of the operator pick phase. Upon notification, the game will be
paused and a 45 second timer will start during which the Coach will be allowed to communicate with
Players of his or her Team. A referee or tournament administrator will be listening to the communications
between the Players and their Coach for the entire duration of the timeout. Once the 45 seconds have
elapsed, the communication between the Coach and the Players will automatically be cut-off, and the
game will resume.
Each Team may request one Tactical Timeout per map during any given match. Timeouts that are not
used do not carry over to the next map and are lost.
When one Team requests a Tactical Timeout, the other Team also benefits from having their Coach
allowed to communicate with their Players and will be subject to the same restrictions.
Players and/or Coach are strictly forbidden to leave the competition area during Tactical Timeouts without
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express approval of a Tournament Official
5.1.5. Technical Timeouts
Technical Timeouts are pauses in the flow of a game made by Tournament Officials at their sole discretion
due to any reason they deem reasonable. There is no pre-determined duration for Technical Timeouts.
Teams are not permitted to communicate amongst players and/or coach during the entire duration of a
Technical Timeout unless explicitly allowed by the Tournament Officials. Failure to comply will be
sanctioned.
Players and/or Coach are strictly forbidden to leave the competition area during Technical Timeouts
without express approval of a Tournament Official.
5.2. Good sportsmanship Rules
Additionally, to all rules and mechanics established in Rainbow Six: Siege, competitive play in BLAST R6
is subject to the following good sportsmanship rules:
Teams and Players are expected to perform and play at their best at all times during any match,
and to avoid any behavior inconsistent with principles of honesty, and fair play
Intentional teamkilling is strictly forbidden
Spawnkilling (defined by killing an opponent within the first 2 seconds of the action phase of a
round) is strictly forbidden and will result in a penalty.
5.3. Competition Rules
Each competition of BLAST R6 may be operated by different Tournament Organizers, or by UBISOFT
and/or BLAST themselves for certain part of BLAST R6. Depending on the location, duration and format
of the competition, rules pertaining to the organization of BLAST R6 competitions may vary. The
Tournament Organizer is responsible for the establishment of guidelines and rules on the topics identified
in this section and must make such rules and guidelines available to Teams before the start of the
competition they oversee. In the event where there is an ambiguity, conflict or inconsistency between
competition’s Specific Rule and the rules contained in this Global Rulebook, the rules contained in the
Global Rulebook shall prevail. This order of precedence may not however be applied retroactively and
shall only be applied for future matches and/or situations.
Tournament Organizers responsibility
Administrative
Staff Role
Identification and communication to the Teams of all Tournament Organizer Administrative
Staff role in order to facilitate organizational and logistical communications.
Equipment
Listing and communication of all Players’ equipment required to compete in offline events
and competitions of BLAST R6, with an indication each time on the equipment provided by
the Tournament Organizer and the equipment that Players shall bring themselves to
participate.
The Tournament Organizer shall also establish and indicate in advance any limitation
regarding the access of the Players to their equipment throughout their participation in
BLAST R6.
All Tournament Organizers in charge of offline events must establish and maintain a
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submission and validation process for all Player’s equipment used in BLAST R6
competitions they operate.
Third party
program usage
For offline play, establishment of a submission and validation process for any drivers or
third-party program necessary for the use of the equipment brought by Players if such driver
or third-party program is allowed. Tournament Organizers will be responsible for supervising
the installation and usage of those programs or drivers.
Tournament Organizers may require or allow usage of a specific third-party program for the
management of the BLAST R6 competition they operate. In such case, the Tournament
Organizer will be fully responsible for any processing related to this third program and if
necessary, inform the Players regarding any processing of personal information operated
through that mean, in compliance with the applicable data protection law.
Cheat &
Equipment
tampering
Equipment tampering, usage of unauthorized third-party programs affecting gameplay or
macros is strictly forbidden and will be considered cheating. Tournament Organizers will be
responsible for the establishment and enforcement of verification processes to prevent the
use of cheats in any kind of form within BLAST R6, both for offline and online competition
of BLAST R6.
Offline event
accesses for all
parties involved
Tournament Organizers will provide instructions (including but not limited to schedule, floor
map, etc.) regarding accesses to all different areas of the venue they operate for offline
competitions of BLAST R6, as well as require the use of credentials and any security
procedures which will have to be always complied with by the Players and Team Staff.
Competition
format
As indicated in Section 5.1.1, Match format will be defined by the Tournament Organizer in
the Specific Rules and made available to the Teams prior to the start of any BLAST R6
competition that the Tournament Organizer operates.
Competition
registration
Tournament Organizers will require Players and Team Staff to go through a registration
process in order to participate in the BLAST R6 competition(s) they operate, and Players
shall provide any documentation required by the Tournament Organizer throughout this
registration process, in particular any document indicated in Section 3.3, in order to be
authorized to participate in said competition.
Match &
Competition
process
Tournament Organizers will determine in their Specific Rules the procedure that Teams will
have to follow throughout each step (map bans, match, post-match ) of BLAST R6
competition they operate as well as any obligations Teams might have to follow throughout
these steps.
Notification and
escalation
process
Tournament Organizers will clearly inform the Players and Teams participating in BLAST R6
competitions they operate about the notification and escalation process in place in case of
any issue occurring during a competitive match of BLAST R6 (e.g. to notify a bug exploit, a
suspicion of cheating, a technical issue, etc…).
5.3.1. Player Substitution
A Team may request that one or two of the registered Substitute Players of its Roster replaces one or
two of the registered Starter Players of said Roster for a given match of BLAST R6.
To request a substitution, the Coach or Manager of the Team must notify the tournament administrator at
least 20 minutes ahead of the match. The notification must mention the name(s) of the Starter Player(s)
that will be substituted out and the name(s) of the Substitute Player(s) that will be substituted in.
Following acknowledgement of the substitutions requested by both Teams, and 15 minutes prior to the
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start of the match, the tournament administrator will notify each Team of the Player Substitutions(s)
operated on each side. The tournament administrator will notify each team of the Player Substitution(s)
on each side at the same time, and Teams are not allowed to request any additional Player Substitution
after such notification.
5.3.2. Standardized Competition Rules
In order to facilitate esports operations across regions and create a consistent competing environment
between all competitions, the following rules are standardized.
5.3.2.1 Majors Format
Each Major is split in 3 phases, with some Teams qualifying directly from Regional competitions to phase
2 and other Teams qualifying to phase 1 at the end of the Stage’s Regional competitions. A high-level
overview of how Regional competitions qualify Teams to each phase is presented in Section 2.3 and
more details are available here.
5.3.2.1.1 Major phase 1
Phase 1 of a Major will feature a 8 Team double elimination bracket where each team plays at least two
matches, with the winners advancing and the losers dropping to a lower bracket. In the first round, the
eight teams are randomly paired and play a single game. Bracket concludes in the semi-final round once
the final 4 Teams have been determined.
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All matches in Phase 1 of the Major will be played in a Best of 3 format. A total of 4 Teams will qualify and
advance to phase 2 of the Major.
5.3.2.1.2. Major phase 2
Phase 2 of a Major will feature 16 teams, 4 of which qualified from phase 1, and 12 of which qualified
directly from the Stage’s Regional competitions.
Phase 2 of a Major be played in a Swiss bracket where each Team’s next opponent is determined based
on their respective performance in the previous round and according to the Buchholz system.
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All non-elimination matches will be played in a Best of 1 format and all elimination matches will be played
in a Best of 3 format.
At the end of the Swiss bracket, 8 teams will have qualified for phase 3 of the Major: the Playoffs.
5.3.2.1.3. Major phase 3
The Playoffs will be played in a single elimination bracket with quarter finals and semi-finals played in
Best of 3, and the Grand Final played in a Best of 5 with standard overtime rules.
5.3.2.2. Tie breaker rules
Whenever applicable (Closed Regional Leagues, Majors or any other format supporting this type of sce-
nario) ties are broken by looking at the following elements sequentially in the context of the competition
taking place:
In a context with matches played only in Best of 1:
1. Round difference
2. Head-to-head
3. Match win percentage
4. Round win percentage
5. Tiebreaker match
In a context where some or all the matches are played in Best of 3:
1. Map difference
2. Round difference
3. Head-to-head
4. Match win percentage
5. Round win percentage
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6. Tiebreaker match
5.3.3. Promotional activities obligations and LAN restrictions
5.3.3.1. Promotional/Media activities
Players and/or Coach participating in BLAST R6 offline competitions will be required to attend
promotional and media activities in consideration of their right to participate in such tournament and the
publicity and the exposure that arises therefrom. This may include at minimum participation in match
interviews and signing sessions, creation of content pieces related to BLAST R6 created by the
Production and Broadcasting Staff and other types of promotional content. Such activities will be
communicated reasonably in advance to the impacted Player and/or Coach requested to attend and will
not exceed a period of time going beyond what is expected within the esport industry.
Specific Rules may also provide additional details (including potential Sanction(s) in case of non
compliance) regarding UBISOFT, BLAST and/or the Tournament Organizer expectations in terms of
promotional and media obligations to be performed by each Team as part of their participation into BLAST
R6 (e.g. participation into Media Days, posting of match results on the Team’s social media accounts,
etc..).
5.3.3.1. Additional LAN Restrictions
The following additional rules applies to Players’ and Coach’s participation at offline tournaments of
BLAST R6:
- Players must follow the rules and regulations of the hosting venue and partner;
- PC and peripherals provided by the Tournament Organizer may only be used for their ap-
proved function;
- The use of any electronic device or other non-approved peripherals is strictly prohibited and
may result in Sanction(s) (including telephones, tablets, vaping devices, etc..) during compet-
itive play;
- Players and Coaches may not handle or touch other Players’ equipment after a match has
started;
- Request from Players and Coach related to adjustment of stage lightning or stage cameras
will not be granted unless they are justified or lighting setting unreasonably impacting the ca-
pacity of a Player to compete fairly and meets the requirements of the Production and Broad-
casting Staff.
6. Sanction(s) & Penalties
6.1. Definition & Scope of Punishment
Infringement of any of the rules, requirements and obligations presented in the Rulebook, Specific
Rules, Code of Conduct, Rainbow Six: Siege Code of Conduct and Ubisoft Terms of Use, may
trigger competitive Sanction(s) and penalties. These Sanction(s) and penalties may be in addition to any
other sanctions and penalties which may be applied on the Ubisoft account of the Player.
Sanction(s) and penalties for each type of infraction are categorized in the Penalty Index.
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The Penalty Index indicates for each type of infraction a range of Sanction(s) from minimum to maximum,
as well as a limitation period which will run from the notification or discovery of the infraction (whichever
occurs the latest) and during which infractions may be penalized under the Penalty Index. The Penalty
Index shall not be considered exhaustive, and UBISOFT and/or BLAST and/or the Tournament Organizer
may penalize other behavior if considered in good faith to be in breach of the Rules.
Scope of punishment may vary, as illustrated in the table below, and may include, but is not limited to,
fines, temporary and definitive suspension period(s) for a Team, Player or Team Staff member, round
loss, map or match forfeits etc
Description
Competitive
warning
Lowest form punishment, a simple warning given to the Player or Team
Competitive
suspensions
and ban
A Player or Team can be temporarily barred from competing in any BLAST R6 competition or
in exceptional cases, if the gravity of the infraction justifies it, banned from BLAST R6
permanently. The Penalty Index provides the possible range of suspension for the different
types of infractions, whose list shall not be considered exhaustive. In addition, a Player or
Team may be temporarily barred from competing in any BLAST R6 competition while
UBISOFT and/or BLAST and/or the Tournament Organizer conduct an investigation, including
through a third-party investigator if deemed necessary by UBISOFT and BLAST, in case of
reports of Misbehavioral Incidents (as defined in Section 6.3 below).
Fines
Certain infractions perpetrated by a Team and/or one of its Players’ or Team Staff may be
penalized under the Penalty Index with monetary fines. In such event, the fine will be applied
as a deduction of the prize money earned by the applicable Team and withdrawn from any
payment due to the applicable Team if constituting a prize money. The amount so deduced
will be redistributed as prize money amongst the other Teams participating into the same
BLAST R6 competition as the Team impacted by this fine.
Global Points
withdrawal
Infractions committed in the context of Global Competitions may trigger the withdrawal of a
percentage of a Team’s points in the Global Point System. Such withdrawal will be effective
after all points have been distributed for the Stage in which the infraction was committed.
Competitive
penalties
Certain infractions perpetrated by a Team and/or one of its Players’ may be penalized by a
round loss, map loss or match forfeit depending on the severity of the infraction, as illustrated
in the Penalty Index.
UBISOFT and BLAST reserve the right to proceed with any other penalty method in relation to the
infraction and to issue sanction(s) going beyond the maximum Sanction(s) indicated in the Penalty Index
if justified by the severity of the infraction. All aforementioned infractions may be combined and lead to
more severe Sanction(s) in case of repeated infraction.
6.2. Notification and enforcement
Whether it is UBISOFT, BLAST or the Tournament Organizer who defines Sanction(s) for a Team, Player
or Coach, the Sanction(s) will depend on the type of infraction, as defined in the Penalty Index:
Sanction(s) for infractions of category 1 will be issued and notified by Tournament Organizer
officials to the Team’s Point of Contact
Sanction(s) for infractions of category 2 may be discussed between the Tournament Organizer,
BLAST and UBISOFT and the Sanction(s) will be notified by UBISOFT’s and/or BLAST’s Regional
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Esports Manager to the Team’s Point of Contact. UBISOFT and BLAST may issue preliminary
conservative measures (including Player and/or Team temporary suspension for the duration of
the investigation) in case of reports of severe infractions of category 2.
Regardless of the category of the infraction, UBISOFT and BLAST will be notified by the Tournament
Organizer for all infractions occurring in BLAST R6. Unless requested otherwise by UBISOFT, BLAST or
the Tournament Organizer, all communication related to an infraction will take place between the Team’s
Point of Contact and UBISOFT, BLAST and/or the Tournament Organizer’s administrative staff.
6.3. Additional Protective & Supportive measures
6.3.1. Definition
Supportive and protective measures are support services and other forms of assistance available to any
person who may be affected by a discrimination and/or harassment, relationship violence, or sexual
misconduct (“Misbehavioral Incidents”). Supportive and protective measures that are reasonable and
appropriate will be considered, provided that they do not unreasonably burden another party.
6.3.2. Process
Upon receipt of a report of Misbehavioral Incident, UBISOFT and BLAST will provide reasonable and
appropriate protective and supportive measures during the time of the investigation, designed to:
preserve the individuals affected by the Misbehavioral Incident; and
address safety concerns for any person affected by such Misbehavioral Incident; and
ensure that the integrity of the investigative and/or resolution process is maintained.
This includes UBISOFT’s and BLAST’s assistance in contacting law enforcement authorities and other
external resources to seek protective orders. In such case UBISOFT and BLAST will respect and assist
in the implementation of protective orders to the extent practicable and provided that the person affected
by the Misbehavioral Incident issues a request for assistance to UBISOFT and BLAST.
6.4. Investigation Process
Upon notification of a breach of any of the Rules, UBISOFT, BLAST and/or the Tournament Organizer
may trigger an investigation process to gather evidence and bring to light facts that support or contradict
the breach that was notified.
Within a timeframe of 15 days following the notification of the breach, UBISOFT and/or BLAST and/or
the Tournament Organizer will make reasonable commercial efforts to reach out to the organization
representing the person or people involved in such breach and inform them of the ongoing investigation.
For sake of clarity, UBISOFT and BLAST and/or Tournament Organizer are not bound to this timeframe
of 15 days as the complexity of certain investigations may require additional time to be invested by
UBISOFT and/or BLAST and/or the Tournament Organizer in order to be performed. Such notification
may also include the License Holder and Appointed Team Member, if applicable. From this moment, the
person or people involved in such breach will have 7 days to come forward with any supporting elements
or information contradicting the claims that triggered the investigation.
Any elements found during an investigation that is indicative of an investigated player purposefully taking
measures to impede an ongoing investigation, by means of example through tampering and destruction
of evidence, may result in Sanction(s) which may go up to the maximum Sanction(s) permitted for the
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offense under investigation.
6.5. Duty to Cooperate
All Teams, Players, Coach and Team Staff, are required to fully cooperate with UBISOFT and/or BLAST
and/or the Tournament Organizer in connection with any internal or external investigation that is
conducted relating to a suspected violation of the Rules, as well as comply with any request for
information made by UBISOFT, BLAST and/or the Tournament Organizer throughout an investigation. All
Teams, Players, Coach and Team Staffin BLAST R6 have a duty to tell the truth in connection with any
such investigation, and a duty not to obstruct any such investigation, mislead investigators, or withhold
evidence. UBISOFT and/or BLAST are likely to draw an adverse inference in an investigation due to a
failure to cooperate. Any Team, Player, Coach and/or Team Staff who fail, by action or omission, to
cooperate with an investigation, including through producing the requested documents or other
information requested, or fail to comply with any instructions or request for information issued by BLAST,
UBISOFT and/or the Tournament Organizer during an ongoing investigation, may, in addition to other
remedies, be subject to Sanction(s) for violation of this Section 6.5.
7. Prize payment
7.1. Recipient and release
All prize money will be paid within 45 to 90 days after the end of the BLAST R6 Stage, including the
Major, and after reception of the corresponding invoice by the Tournament Organizer, where such prize
money has been won. In most cases, the prize money will be paid by the Tournament Organizer in charge
of the BLAST R6 competition it operates, and the Tournament Organizer will communicate to the License
Holder or Appointed Team Member of each Team the applicable process and information required to
operate the payment of the prize pool. Vendor forms and other documents may be needed to be
completed in full by the winning entity in order to process payment. Uncomplete forms may trigger
additional payment delays as payment of the prize money is dependent on the Team capability and
obligation to provide a proper payment reception method, a valid invoice, and information requested (e.g.
Fiscal ID, Fiscal ID Type, place of registration, legal entity name appearing on income tax return), as well
as the issuing bank payment capabilities. Each Team acknowledges and agrees that withholding of prize
pool may apply in order to comply with a potential international sanction which may occur during a Season
of BLAST R6 and that would be applicable at the time of the scheduled payment. In such case, the
processing of the prize pool payment will resume once such international sanction is officially lifted.
7.2. Withholding Taxes
Prizes payment may be subject to applicable federal, state and local income tax or withholding tax and
it is the responsibility of the Team eligible to such payment to seek assistance of a local tax advisor to
determine which taxes may apply to the receipt of a prize and ensure that any applicable taxes are
reported and paid to the appropriate authority.
8. Miscellaneous
8.1. Reserved Rights
8.1.1. Exclusive Rights
UBISOFT is the exclusive owner of the intellectual property and trademarks of the game Rainbow Six:
Siege and of any element derived therefrom, including any and all exploitation rights of BLAST R6 and
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any tournament thereof, to the exception of the term “BLAST” which is the exclusive property of BLAST.
These exploitations rights include the non-exhaustive exclusive rights to:
- use the game Rainbow Six: Siege for the operation of a competition part of BLAST R6.
- use the trademark BLAST R6, jointly with BLAST, in connection with a competition part of
the BLAST R6.
- grant to third party the exploitation rights with regards to audiovisual content produced
in any competition part of BLAST R6.
- secure sponsorships and grant merchandising rights in connection with BLAST R6 or any
competition thereof.
- consent to gambling or betting operations on any element of a competition part of BLAST
R6. For sake of clarity, UBISOFT may decide at its sole discretion whether or not to grant
access to its official league data for the purpose of allowing wagering on the outcome of
BLAST R6 matches. UBISOFT expressly reserve any such rights, including without limitation
any access to such data from UBISOFT private or public API gathering in-game statistics of
Players and Team partaking in BLAST R6.
8.1.2. Tournament Organizer License
Each Tournament Organizer is mandated and instructed by UBISOFT and/or BLAST for the organization
of a competition in BLAST R6 and has obtained from UBISOFT a license, or a sub-license from BLAST,
to exploit or exercise any of the rights mentioned above.
8.1.3. BLAST R6 livestreaming policy
UBISOFT is the sole owner of the broadcasting right of any competition of BLAST R6, including online
and offline stage of any competition of the BLAST R6, and may decide at its sole discretion to license
these rights to a Tournament Organizer or to any third-party broadcaster. Any person interested in
obtaining a license from UBISOFT to broadcast any BLAST R6 competition shall reach out to the
UBISOFT Esports manager in their Region in order to secure a license to do so.
UBISOFT may decide to include a particular competition of BLAST R6 in the scope of the Watch Party
program. In such case, UBISOFT will let the community know by communicating this decision through a
public blogpost or a post from its social media channels. Participation in the Watch Party Program will
always be subject to (a) UBISOFT approval of the application of the Watch Party organizer and (b) the
signature of the terms and conditions for the Watch party Program provided by UBISOFT. In certain
cases, such participation may require content creators to be a member of UBISOFT Creators Program
available at: https://creatorsprogram.ubisoft.com/.
8.2. Confidentiality
Any communication or discussion privately held and related to any confidential in nature components of
BLAST R6 or any competition thereof, made either through written instruments or verbal communication,
made between UBISOFT and/or BLAST and/or the Tournament Organizer and/or any Team and/or
Players and/or Team Staff shall be deemed strictly confidential and cannot be disclosed publicly without
the prior written approval of UBISOFT.
In addition, Players and Team Staff attending in person a competition part of BLAST R6 may be exposed
to content that has not yet been officially revealed by UBISOFT to the public and which may be considered
as confidential information (e.g. scenography, run of show, main stage design, content of a season or
esports panel, and more generally any content or element of the competition that has not yet been
disclosed by UBISOFT to the general public). Any disclosure of such content by any means by a Team
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Staff and/or any Player, even accidentally, may constitute a breach of confidentiality likely to cause
UBISOFT a material harm and expose the person involved to Sanction(s), in addition to any other remedy
that UBISOFT may have at law or otherwise”.
8.3. Privacy
Management of Player’s and/or Team Staff member’s Personal Data by UBISOFT and/or BLAST,
when such Personal Data is transferred to UBISOFT and/or BLAST by a Tournament Organizer
mandated by UBISOFT and/or BLAST (Thus, when UBISOFT or BLAST are not themselves Tour-
nament Organizer).
UBISOFT, BLAST or the Tournament Organizer mandated by UBISOFT or BLAST collects and pro-
cesses Player’s and/or Team Staff’s personal data regarding their participation in BLAST R6 (“Personal
Data”) to administrate and operate BLAST R6 and provide Players and Team Staff with the best possible
experience, and specifically:
Personal Data collected
Purpose of processing
Identification information including full
name, birthdate, contact details, home
address, nationality, social media, Ubisoft
ID, username, and nickname, Team infor-
mation (including team name, abbrevia-
tion, registration name, logo, social media
page, Player’s role in the Team), Team
manager information.
Registration to and administration of BLAST R6
Roster Registration and maintenance of the Global Con-
tract Database as described in Section 4.6.5 here-
above.
Reservation of flights, travel arrangements, and accom-
modation (if applicable);
Ensuring effective and ongoing communication with
Players and Team Staff.
Game data, including game statistics
Game analyses and statistics
Audience engagement.
Please note: UBISOFT may make publicly viewable
Players game data and may share such data with third
parties through APIs
Video and media recording, including
recording of their voice, image, appear-
ance, and screen.
Broadcast and live streaming on TV channels and social
media platforms and networks
Drive audience engagement and public interest for the
BLAST R6 and esports events and tournaments in gen-
eral
Document the history of BLAST R6 and esports tourna-
ments and events.
Sanction(s) and offenses data, offenses
committed, as well as any sanctions, pen-
alties, or disciplinary measures (past or
current) taken against them in compliance
with the Rules (including the time, date,
and duration of such measures).
Ensure Players and Team Staff compliance with the
Rulebook and Ubisoft Terms of Use
Maintain and monitor the register of sanctions and pen-
alties
Report any breach of the Rules and associated Sanc-
tion(s)
Key contractual information regarding
Player’s and Coach’s availability for a
transfer and any other relevant infor-
mation, in accordance with the transfer
rules set forth in this Rulebook (see Sec-
tion 4.6)
Ensure compliance with the transfer rules set forth in this
Rulebook (see Section 4.6) through Ubisoft’s Global
Players Contract Database
Monitor, document, and operate transfers in compliance
with the transfer rules.
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Inform License holders, and third-party organizations ex-
pressing legitimate interest for the acquisition of a Li-
cense, regarding potential availability of Players and
Coach for Players and/or Coach transfer.
COVID-related information, which may
include information regarding the Player
or Team Staff COVID vaccination status,
COVID symptoms, and COVID test re-
sults.
Ensuring the physical security and health of the Players
and Team Staff
Please note: this Personal Data will only be collected
from Players and Team Staff who attend a tournament
or event in person and will be permanently deleted
within a month after the end of the tournament or event.
Players and/or Team Staff acknowledge that the Tournament Organizer may share this Personal Data
with Ubisoft International, 2 avenue Pasteur 94160 Saint-Mandé, FRANCE and BLAST ApS,
Lergravsvej 57, sal 1 2300, København S, Hovedstaden Denmark.
The legal basis for the processing of Player’s and Team Staff member’s Personal Data is the performance
of the contract they have entered into with UBISOFT and BLAST by accepting the Rulebook.
Without prejudice to any right granted under Section 8.4.1., Player’s and/or Team Staff member’s
Personal Data will be stored for as long as necessary for completion of the purpose of collection, and in
any case, for no longer than five (5) years after the end of their participation in BLAST R6. Some Personal
Data, including videos and media recordings, may be archived and retained for a longer duration in
accordance with their purpose of collection. Player’s and/or Team Staff member’s Personal Data may be
transferred to non-European countries that ensure an adequate level of protection according to the EU
Commission, within the Privacy Shield framework, or within the framework of the standard data protection
clauses adopted by the EU Commission.
Players and/or Team Staff can exercise their rights to access, rectify or erase their Personal Data, object
to or restrict the processing of their Personal Data, and receive their information in portable form by
contacting UBISOFT’s Data Protection Officer at the following address: (https://support.ubisoft.com/fr-
FR/Article/000063467) or BLAST’s Data Protection Officer at [email protected]. After contacting
UBISOFT, if a Player and/or Team Staff is not satisfied with the way their request was handled, they may
also lodge a complaint with the national supervisory authority of their country. This Privacy section
completes and must be read jointly with the Ubisoft global Privacy Policy, which applies to Players and
Team Staff to the extent they use or interact with Ubisoft games, applications, websites and online
services. Ubisoft global Privacy Policy provides a comprehensive description of Ubisoft data collection
and data processing operations as well as available privacy rights.
8.4. Teams and Players Name, likeness and logo
8.4.1. Teams and Players Name & Likeness
By accepting these Rules and in consideration of the exposure obtained through their participation in the
BLAST R6, and any other consideration otherwise provided by UBISOFT and/or BLAST, Players and/or
Team Staff authorize and grant to UBISOFT and BLAST, and to any company part of their respective
economic group, the royalty free, fully paid-up, worldwide right and license (with the right to grant
sublicenses), for a period of time of fifty (50) years starting from the date of acceptance of these Rules,
to use their image, voice and likeness (“Image”) captured or fixed, by any means by UBISOFT and/or
BLAST or by any production and broadcast Staff contracted by UBISOFT and/or BLAST throughout
BLAST R6 and/or as part of any match, games or any promotional activity or event associated with the
BLAST R6 to which Players and/or Team Staff Members have appeared, attended, played or participated
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(“Records”).
8.4.2. Teams Logos
As a material condition for their participation into BLAST R6, each Team grants UBISOFT and BLAST
and/or their affiliates a worldwide, non-exclusive, free, irrevocable, for the maximum time permitted under
applicable intellectual property law, right and license (including the right to grant sublicenses) to use the
Team’s name and/or trade name or mark used by the Team, as well as any texts, moto, visuals, symbols
or any other elements whether protected by intellectual property or not, used to make reference or
designate the Team (the “Team Elements”) in the Records. The Team Elements shall be communicated
by the Team to UBISOFT and BLAST either during the registration process or at UBISOFT’s request
during BLAST R6 and exploited by UBISOFT and BLAST in the conditions set forth below.
8.4.3. Scope of the License
The Team Logos and Players’ Image may be used, transmitted, distributed, broadcasted, displayed,
modified, adapted (including dubbing and captioning) or otherwise exploited by UBISOFT and BLAST,
their affiliates and/or any third party authorized by UBISOFT and/or BLAST and/or their affiliates, in whole
or in part, through any medium, support or process currently in existence or that may be created in the
future, in the entire world and for any purpose, institutional or commercial (including through sale of media
rights of the Records, advertisement, sponsorship, and any other type of commercial exploitation), in
connection with BLAST R6 and any associated promotional activities. For sake of clarity, these rights
shall include the following:
(i) making available digital or wireless distribution of the Records over the Internet, either by
download or streaming, webcast or otherwise through online distribution, including video on demand
(VOD) systems; and
(ii) broadcasting by any means the Records, including through any form or method of transmission
by radio and television; and
(iii) marketing, sale of media rights of the Records, advertising, obtention of sponsorship and
promotional events in connection with BLAST R6, Rainbow Six: Siege and other events related thereto;
and
(iv) inclusion on social media sites and posts (for example Facebook, Twitter, and YouTube) and
editorial content of BLAST R6 and related promotional events; and
(v) incorporation to or association with any promotional or editorial content of UBISOFT and
BLAST and/or their respective affiliates or a third party licensed by UBISOFT and BLAST and/or their
respective affiliates, as well as the right to create promotional and marketing materials related to the
BLAST R6, Rainbow Six Siege and/or UBISOFT’s and/or BLAST’s activities.
Each Team represents and warrants that it has obtained the right to license the Team Elements to
UBISOFT and BLAST in the conditions set forth above. Further, each Team Staff and Players represent
and warrant to be under no obligation or disability by law or otherwise which would prevent or restrict the
license on the Image contemplated above.
8.5. No Gambling
No Player or Team Staff may take part, directly or indirectly, in betting or gambling (including fantasy
esports gambling) on any results of any BLAST R6 match and/or any portion hereof.
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8.6. Sponsorships & Product Placements
8.6.1. Sponsorships
In order to preserve the integrity of BLAST R6 and the business reputation of UBISOFT, each Team
agrees not to enter into and shall make sure that its Team Staff and Players do not enter into any
sponsorship or partnership with one of the following sponsors in connection with their participation into
BLAST R6 without the prior consent in writing of UBISOFT.
Alcoholic products, and in particular liquors and beers (including non-alcoholic version of eponym
beers), or other intoxicating substances whose sale or use is regulated by law (including
cannabis-based products)
Tobacco, cigarettes or electronic cigarettes, related paraphernalia
Firearms (including firearm accessories or ammunitions), including replicas or airsoft products
Gambling or betting websites, including fantasy esports operators
Pornography and other related mature materials and paraphernalia
Any medicinal substance that requires prescription or is not freely sold in a pharmacy
Political campaigns
Any esports or video game tournament, league or event
Any entities, companies or organizations that may, at UBISOFT’s sole discretion, be considered
detrimental to UBISOFT’s business or reputation, including but not limited to, key sellers, hacking
and botting, account selling, in-game currency or digital item selling services, and any other video
game, other video game developer, or publisher competing with UBISOFT or UBISOFT games
Unauthorized and/or non-compliant with applicable law or regulations cryptocurrencies, financial
instruments or market activities.
In the event a Team is sponsored by entities involved in the sports betting, bookmaking or gambling
segment, the Players shall wear the alternative jerseys and other apparel available free of any such
sponsors markings in BLAST R6.
For sake of clarity, all other known to date categories for sponsorships and/or partnership are permitted
provided that they are notified in writing to Ubisoft Point of Contact and that Ubisoft Point of Contact
acknowledges them without reserves.
Notwithstanding the above, UBISOFT rely on Teams to ensure that any of their sponsor respect all
regulations and UBISOFT may:
Require any Team to stop providing sponsorship activation for any sponsor that is likely to put
UBISOFT in breach of applicable law, or create any reputational damage if display of such
sponsor brand may have an adverse effect on UBISOFT’s good will and reputation
Prompt any Team to provide any additional documentation or explanation necessary for UBISOFT
to justify their sponsor’s compliance with applicable law.
In both aforementioned cases and as soon as notified by UBISOFT (email sufficient), Players and Teams
with such sponsor shall immediately stop displaying and using any reference to such sponsor while
participating in the BLAST R6. Players and Teams shall have readily available alternative jersey free of
any sponsor logo while participating in the Rainbow Six Circuit to anticipate this type of situation.
8.6.2. Product Placements
During the live broadcasts of BLAST R6, Players and Coach are not allowed:
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(i) to display or otherwise endorse any other brand aside of their own Team’s name in their
nickname used in game
(ii) Display the logo of their Team’s sponsor other than on their team jersey and clothes
(iii) Operate any kind of product placement or make any statements/perform actions that may be
perceived as UBISOFT’s endorsing a certain product or services, unless explicitly approved by UBISOFT
(iv) Display the logo natively appearing on their peripherals and accessories (including chair,
monitor, etc), with the exception of any logo appearing on the Players’ and Coach’s keyboard, mouse or
mousepad for which hiding of any natively existing logo is not necessary.
8.7. Approval process
Any approval from UBISOFT, BLAST or the Tournament Organizer in the Rules, as requested in the
Rules, must be requested as follows:
The License Holder or Appointed Team Member shall contact UBISOFT’s or BLAST Esports
Regional manager, depending on the nature of the request, or the Tournament Organizer officials
by email explaining the nature of their request; then
Ubisoft’s or BLAST Esports Regional Manager or the Tournament Organizer officials, depending
on the nature of the request, will make their best efforts to review the request and provide an
answer by email within 7 business days from reception of the notification.
If no answer is provided within 7 business days, the request will be considered disapproved.
8.8. Notification process
Any mention of a notification in this Rules, should it be by Tournament Organizer officials, UBISOFT,
BLAST or the Point of Contact must be made by email to the appropriate recipient:
Tournament Organizer officials: as indicated in the Specific Rules
Ubisoft Regional Esports Manager: as indicated in the Specific Rules
BLAST Regional Esports Manager: as indicated in the Specific Rules
Team’s Point of Contact: as communicated by the Team during the Team’s registration process
or from time to time in case of modification of the Point of Contact
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ANNEX A - ACKNOWLEDGEMENT LETTER
In accordance with requirements set forth in Section 3.2 of the BLAST R6 Global Rulebook, we agree collectively to appoint
the following TEAM MEMBER as our legal representative (the Appointed Team Member”) throughout our TEAM’s
participation into the following local competition of BLAST R6:
APPOINTED TEAM MEM-
BER:____________________________________________________________________
TEAM:
______________________________________________________________________________________
BLAST R6 CIRCUIT COMPETITION:
________________________________________________________________
CONSEQUENCES OF APPOINTMENT
By executing this Acknowledgment Letter, we voluntarily agree to appoint the aforementioned Appointed Team Member for
the exercise of the following prerogatives on our behalf:
Enable our TEAM to compete in BLAST R6 as long as our TEAM qualifies to this BLAST R6 level of competition
in accordance with the eligibility requirements set forth in the BLAST R6 Rules; and
Authorize this Appointed Team Member to receive any applicable prize money on our behalf, whose prize money
shall be redistributed in accordance with the prize money split that we warrant has been agreed upon in a legally
binding document between us and the Appointed Team Member prior to the execution of this Acknowledgement
Letter.
ADDITIONAL ACKNOWLEDGMENTS
We further acknowledge and agree that:
Our Team ability to earn SI Points is conditioned to our Team fulfilling the Roster conditions set forth in Section 4.2
and 4.7 of the BLAST R6 Global Rulebook, which may include the obligation to execute a new Acknowledgement
Letter in case of change in the Roster made in accordance with Section 4.7.
Our participation into BLAST R6 does not constitute an employment relationship between us and UBISOFT and/or
BLAST and we shall be solely responsible for all of our own taxes and withholdings arising from our participation
into BLAST R6. We shall indemnify and hold UBISOFT and BLAST harmless from and against any and all taxes
which UBISOFT and/or BLAST may have to pay, and for any and all liabilities (including judgments, penalties,
interest, damages, costs, expenses and reasonable attorneys' fees) which may be obtained against, opposed or
suffered by UBISOFT and/or BLAST or which UBISOFT and/or BLAST may incur, in case of a breach of this war-
ranty.
We will assume all liability for the use of any prize remitted to us by the Appointed Team Member, including compli-
ance with any applicable governmental and tax forms required to receive a prize, the payment of any applicable
withholding taxes and/or any and all costs and expenses associated with the receipt of such prize according to any
the applicable law in force.
We shall look solely to the Appointed Team Member and not to UBISOFT and/or BLAST for all compensation and
other remuneration for any and all services and rights which we may render or assign or grant to any third party
(including UBISOFT and BLAST) throughout our participation into BLAST R6;
By executing this Acknowledgement Letter, the Appointed Team Member consent to exercise the aforementioned
prerogatives solely within the limit and under the condition set forth set forth in the BLAST R6 Rules and in accord-
ance with the aforementioned restrictions.
TEAM MEMBER 1
TEAM MEMBER 2
TEAM MEMBER 3
Signature: _____________________
Full name:_____________________
Signature: _____________________
Full name:_____________________
Signature: _____________________
Full name:_____________________
TEAM MEMBER 4
TEAM MEMBER 5
COACH (IF APPLICABLE)
Signature: _____________________
Signature: _____________________
Signature: _____________________
Full name:_____________________
Full name:_____________________
Full name:_____________________
APPOINTED TEAM MEMBER
Signature: _____________________
Full name:_____________________
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ANNEX B - PENALTY INDEX
Type of
Infraction
Definition
Category
Minimum
Maximum
Limitation
Period
Competition
Fine
Competition
Suspension
Competition
Fine
Competition
Suspension
Match-fixing
Match-fixing may be constituted by the action of pre-
determining, tampering or attempting to influence the
outcome of a match, whether through bribery, threats, match
throwing, or any other manner, in exchange of a benefit
(financial or otherwise).
2
$5,000
(USD)
12 Months
$20,000
(USD)
Lifetime
24 Months
Match throwing
Match throwing may be the action of purposely avoid
competing at one's best ability outside of the cases of match
fixing. Examples of match throwing include but are not limited
to: losing purposely to obtain a lower seed or rank, purposely
losing to dodge an opponent in a competition bracket, etc.
Overall, the intention behind forbidding match throwing is to
provide a consistent minimum level of competitiveness and
entertainment throughout Rainbow Six Circuit.
2
$2,000
(USD)
6 Months
$5,000
(USD)
12 Months
12 Months
Cheating
Cheating is defined as any in-game or out-of-game
technique that would provide an unfair advantage to a player.
This includes but is not limited to the use of third-party
software, any form of tampering with the game's code or
servers, any gathering of information obtained from watching
the match's broadcast while playing it (stream sniping) etc...
2
$5,000
(USD)
12 Months
$20,000
(USD)
Lifetime
24 Months
Evidence
Tampering
Evidence tampering is defined as elements or findings
indicative of substantial and purposeful measures to impede
an investigation, through the tampering and destruction of
evidence.
2
N/A
12 Months
$20,000
(USD)
Lifetime
24 Months
Ringer use
Usage of a ringer may be constituted by having a Player not
part of a Team playing instead of one of the Players signed
in the roster of said Team.
2
$1,000
(USD)
6 Months
(org)
$5,000
(USD)
12 Months
12 Months
Betting on
matches
Placing any bet on any aspect of a Rainbow Six Circuit
competition, whether using money, virtual currency, or
anything with monetary value. This type of infraction often
cumulates with the infraction of match-fixing.
2
$1,000
(USD)
6 Months
(org)
$5,000
(USD)
12 Months
12 Months
Bug exploit
A bug exploit may occur when a bug or in-game exploit
1
Warning
$1,000
6 Months
6 Months
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known and flagged by Ubisoft and/or the Tournament
Organizer, or commonly known as a bug exploit, is used
during the competition.
(USD)
Breach of
competition
protocol
Breach of competition protocol is defined as any breach of a
match and competition process of a match as established in
the Specific Rules of a competition as per Section 5.3 of the
Rulebook. This may include: requesting or causing
unjustified pauses or delay to a match, noncompliance with
uniform policy if one was set by UBISOFT and/or the
Tournament Organizer, not sharing online competition results
with admins in a timely manner when requested etc...
1
Warning
$1,000
(USD)
Match forfeit
N/A
Unauthorized
communication
during a match
Unauthorized communications may include any
communication between Players and/or Team Staff outside
of authorized timeframes. Authorized timeframes are defined
by the Tournament Organizer in the Specific Rules of their
Rainbow Six Circuit competition.
1
Warning
/
Map forfeit
N/A
Noncompliance
with referee
instructions
Self-explanatory type of infraction
1
Warning
$1,000
(USD)
Match forfeit
N/A
Sponsorship
violation
Act of displaying any logo, name or distinctive sign of
unauthorized brand indicated in Section 8.6 of the Rulebook.
1
Warning
$5,000
(USD)
3 Months
N/A
Inability to show
up to match
Self-explanatory type of infraction
1
Match Forfeit
$5,000
(USD)
6 Months
N/A
Breach of
eligibility
requirements
Shall mean any breach of Section 4.2 or Section 3 of the
Rulebook.
2
$10,000
(USD)
Impacted
Player
suspended
as long as
necessary
$20,000
(USD)
Lifetime
12 Months
Player addition
outside of
transfer
windows
Shall mean any breach of Section 4.6.
2
$5,000
(USD)
3 months
$10,000
(USD)
12 Months
12 Months
Poaching/
tampering with
Player’s
transfers
Poaching or tampering with Player’s transfers may include
the act of engaging in communications with Players or Team
Staff of another Team, for the purpose of discussing or
negotiating a Player's transfer, in breach of the limitation
defined in Section 4.5 of the Rulebook. Any form of
2
$10000 (USD) + % of Global
Points
$20,000
(USD)
12 Months
24 Months
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complicity or assistance provided in a poaching attempt
constitutes an act of poaching/tampering.
Breach of
confidentiality
Shall mean any breach of Section 8.2.
2
Depending on the nature of the confidential
information shared
Lifetime
/
Minor miscon-
duct
May include any of the following prohibited behavior:
Any actions or statement which may be found
offensive and related to age, physical appearance,
social origin, political or other opinions.
Any language or content deemed illegal, dangerous
or threatening
Any negative comments towards BLAST R6’s
sponsors and their products in connection with a
participation in BLAST R6.
Any conduct which interrupts the general flow of the
tournament, sustained disruption of discussion, or
continued one-on-one communication after requests
to cease
Illegal possession, use, or distribution of alcohol or
drugs, steroids or other performance enhancing
substance;
Consumption of a controlled substance on broadcast
(alcohol, nicotine based product, etc.)
Lack of respect and provocation, including verbal
insults or insulting gesture or defamation
Depending on the nature of the prohibited conduct, a minor
may qualify as a Major misconduct or constitute a criminally
prosecuted activity enforced by the local police authorities.
2
Warning
$5,000
(USD)
6 Months
12 Months
Major miscon-
duct
Any of the following prohibited behavior qualifies as Major
misconduct:
Any actions or statement which may be found
offensive and related to gender identity and
expression, sexual orientation, disability or mental
illness, ethnicity, nationality, skin color, religion
Impersonation of any team players, managers,
admins or Ubisoft employee
Theft-related crimes such as burglary, robbery or
larceny
Deliberate intimidation, actual or threatened
2
$5,000
(USD)
12 Months
Depending
on the nature
of the Major
misconduct
Lifetime
36 Months
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physical violence against another person
Stalking, harassment, inappropriate physical
contact, unsolicited sexual attention
Depending on the nature of the prohibited conduct, a Major
infraction may also be considered a criminally prosecuted
activity enforced by the local police authorities.
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