SAFETY & ETIQUETTE RULES OF TABLE TENNIS
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Ararat Table Tennis Federation Safety and Etiquette TIPS & RULES (VS-Version 1.0 Feb, 2013)
ETIQUETTE RULES
Table tennis has a set of customary social manners and rules that players should follow which makes
playing the game fun and enjoyable for everyone involved in ARARAT TT practice games, sponsored
friendship games, team matches and tournaments.
The players are expected to conduct themselves on the court in a sportsman-like way and respect their
opponent. Failure to follow the rules could result in suspension, or termination, of the player’s privilege to
play at Ararat, at the discretion of the leadership team and the board.
Following this etiquette will ensure your matches go over smoothly without conflict.
1. Table Match Protocol A player can play in any table they wish, by asking to play the winner. The
winner of the match is allowed to remain at the table or may choose to allow the loser to stay. This
protocol ensures that: everyone gets table access, can play a variety of different people and skill
levels, and promotes building friendships.
Generally matches are best of 3 or 5 games, with each game set for 11 points. To request being the
next to play on a particular table, you simply ask and wait for you turn. The winner of the match gets
to remain at the table to play the next challenger. However, we do suggest the winner not to take over
a table for more that ½ hour --- Please do not overwork yourself since it might be a health hazard for
people over 40.
2. At the start of a game Shake your opponents hand, introduce yourself and the club you belong to,
and say “may the best player win the game”.
3. Play time warm up During practice sessions when either player has not warmed up at all a longer
warm-up is acceptable. But if players are waiting for the table then the warm-up should never be
SAFETY & ETIQUETTE RULES OF TABLE TENNIS
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Ararat Table Tennis Federation Safety and Etiquette TIPS & RULES (VS-Version 1.0 Feb, 2013)
longer than 10 minutes. We recommended to warm-up with your opponent for 2 minutes only before
start of any major TT events - friendship games and tournaments.
During warm-up don't try to "win" the point, just rally. When rallying, you should place your shots in
such a way that it allows your opponent to warm up, rather than practicing your winning shots. Typical
rally flow is structured as follow:
a) Forehand-to-forehand rally (30 seconds). Simply hit back and forth to your forehands (this
assumes both of you are righties or lefties). These are regular counter hits, not loops.
b) One player starts looping (20 seconds). One player will start looping, and the other should block
passively to allow them to loop comfortably.
c) Other player starts looping (20 seconds). The first player will stop looping and start to block back
passively, this indicates that they're done looping.
d) Repeat steps a-c but with the backhand.
If you accidently miss-hit the ball off the table or to a place that your opponent wasn't expecting it,
then apologize and continue the warm up routine. During a warm-up you are trying to be consistent
so concentrate on feeding your opponent good balls. Block for your opponent. Undoubtedly they'll
want to warm up their loop, so you need to passively block to let them do that. If you block it back too
fast or keep smashing the ball back, they can't comfortably warm up their strokes.
4. During games if you feel your opponent has made a bad call judgment, you may ask the opponent
once, if they were sure you may not argue, refuse to play or unconditionally state that calls are bad.
Consult an activity/floor committee member to help resolve the issue. During professional
tournaments, an umpire or a referee can be assigned to oversee the game.
5. Serving Time - While the rules provide for 20 seconds serving time, a player should not abuse the
serving time allotted and the receiver must play to the reasonable pace of the server (about 10 to 12
seconds) if the server is ready. You may not use the time in between points to regain condition (rest
or catch your breath)
6. Service Toss A - During the service toss, the ball must be visible while resting on player’s open palm
ready for server. A player must toss the ball 6” high before striking it. It must remain visible above and
behind the table at all times. Simply dropping the ball or hitting it out of your hand is not acceptable
and creates an unfair advantage by making it easier to generate more spin. It is common for players
to drop their serving hand below the table during the service motion--that is illegal.
7. Service Toss B - When tossing the ball, your body must not cover the point of contact between the
ball and paddle. By hiding this contact, the server is able to disguise the serve illegally. Usually the
player will leave the free arm (the one that tossed the ball) in front, covering the ball when it is struck.
Please remove your free arm so the receiver can see the serve.
8. Verbal and equipment abuse - Hitting your racket to the table or throwing your racket, screaming,
swearing, hitting balls away from an opponent are forms of verbal and equipment abuse and are not
tolerated and are grounds for default.
SAFETY & ETIQUETTE RULES OF TABLE TENNIS
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Ararat Table Tennis Federation Safety and Etiquette TIPS & RULES (VS-Version 1.0 Feb, 2013)
9. Apologizing for Table Edge/Net Serve - If the opponent's shot barely notch the table be honest
about it and award the point to your opponent who earned it. If your winning serve scratch the net
table, it is customary to lift your index finger as an apology since the point wasn't won due to skill, but
rather luck. You will be respected for your honesty. Note - once a ball passes the end of the table the
point is lost - it doesn't matter if your opponent hits it or not.
10. During practice games you may "challenge" the winner at a table for the next game. Generally,
players should try to only challenge opponents who are close to you in ability. But if you happen to be
the better player challenged by a weaker player, be a good sport about it. Play your game but there is
no reason you have to be arrogant and try to humiliate a fellow club member. If the difference in
playing ability is too much, use the time as a chance to "give back" and coach the lower-level player
and perhaps do some practice drills.
11. Racket Inspection - You are permitted by the rules to inspect your opponent's racket before your
match. Don't touch the rubber on the playing surface (it's okay to touch it at the bottom where the
labeling is). Touching the surface transfers the oils on your fingers to the surface and degrades it, so
many people will take offense, especially if you touch the middle or sweet spot. If you can, just look at
the rubber, don't rub the surface. There's not much to be gained from feeling the surface anyways. As
long as you know whether it's an inverted (smooth), anti-spin or pips-out rubber, you should be good
to go. Once a match has started, neither player can change rackets unless the racket becomes unfit
for play (e.g., broken handle, rubber comes loose, etc.)
12. Keeping Score - The server must announce the score at the start of each game and at the start of
the second point and each subsequent point in each game. If the receiver cannot hear the server's
announcement of the score, he must ask the server to speak louder.
13. Towel Breaks, Timeouts, & Coaching Advice - Each player is allowed only a single one-minute
timeout per match. Likewise, the break between games should never exceed one minute. A towel
break is permitted after every six points (e.g., 1-5, 3-3, 4-8, 10-2, 9-9, etc). During a towel break or
any time out situation the racket must be left on the table. No player may receive advice once a
match has started except from a single coach during the break between matches or the allotted one-
minute time out. Spectators and team members may not give advice unless designated as the
player's coach before the match. Any kind of coaching during play of the match--verbal or otherwise is
distracting and rude to your opponent.
14. Winning Point Celebration - Many players, including professionals, will shout their winning point with
the common sound of “Cho" or “Yeah”. While celebration is good, excessive celebration is often
considered rude and distracting. Loud celebration at a tournament can be a major distraction to
players in the court next to you.
15. When a match is over shake the opponent hands, the umpire(s), and the opponent's coach (as well
as your own coach). This is the proper sign of respect.
SAFETY & ETIQUETTE RULES OF TABLE TENNIS
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SAFETY TIPS
Table Tennis is a serious sport with potential for injury when playing a game or a match. The following are
a list of safety tips that will help keep you injury free and out on the table.
A. A proper warm up is necessary before starting play. Warming up involves 5-15 minutes of light
physical activity to elevate your heart rate and make your muscles warmer. Then follow up with
some gentle stretching to finish the warm up.
B. When using more than one ball during practice drills, don't leave balls under or near your feet,
where you might easily stand and break or trip over them. During multiple ball drills be careful
when picking up the balls that are rolling around the court, You should stay clear of the players
doing the drills because you might end up getting hit by a racket, or have one of the players
tripping over you.
C. Don't walk onto or through other players' courts until you make eye contact with the players
involved. A player with his back to you may not even know you are there, and may suddenly
move backwards during a point, causing a collision with the potential to injure both of you.
D. When playing doubles, keep aware of where your partner is, so that you don't accidentally hit him
with your bat, or run into each other without expecting it. Sooner or later you will run into each
other, so at least be prepared so that you can soften the impact.
E. Don't jump over the barriers between courts. You may accidentally catch your foot on the barrier
and end up tripping over it or if there is ball on the other side of the barrier, you may just to land
on a ball and fall down and hurt yourself.
SAFETY & ETIQUETTE RULES OF TABLE TENNIS
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Ararat Table Tennis Federation Safety and Etiquette TIPS & RULES (VS-Version 1.0 Feb, 2013)
F. Don't take your water bottle onto the court because it is very easy to spill water without noticing it.
It is also illegal by many professional TT organization standards. When changing ends take a
quick look around to see that there are no opponent’s sweat all over the floor. Use paper towels
or floor towels to clean water spill or sweat from the floor. Please do not use your own towel.
G. Be careful around tables and make sure that roller tables have their brakes on and that their
bracing struts are in proper position. Also, please do not sit or lean on tables. Also most of our
tables require two people to set up safely. Always ask a friend to help you in setting up and
folding down the tables.
H. Do not use a cracked blade because you never know when it might finally snap and have the
racket head go flying away, possibly endangering others and hitting someone else. Also don't
ever throw your racket around or hit the table as a sign of frustration. This is a form of equipment
abuse and is not tolerated at our court.
I. When you are on court, show proper courtesy and good manners at all times. Don’t mess around
while others are trying to play matches. You may accidently get hit by the players racket and hurt
yourself.
J. While playing if you experience sharp pain stop for a short break. As we get older due to wear
and tear on our bodies, we may turn a small injury into a large one by ignoring our body's warning
signs and flare up new pain. So listen to what your body is telling you and play safe and have fun.
Thank You!