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(e.g., action, RPG, strategy), style (e.g., platformer, MMORPG, tower defense),
the purpose of games (e.g., educational, party), target audience (e.g. adult, early
childhood), presentation (e.g, 2D, anime/manga), temporal aspect (e.g., real-time,
turn-based strategies), point of view (e.g., first-person, third-person), theme (e.g.,
fantasy, sci-fi), mood/affect (e.g., horror, mystery), setting (e.g., futuristic, space),
and so on. We believe that by harnessing these particular characteristics, we will
be able to develop systems that reveal or suggest similar games with significantly
improved results. For instance, using this faceted scheme, the genre facets of a
game such as Final Fantasy XIII can be described as follows:
Gameplay (RPG); Style (Action RPG); Purpose (Entertainment); Target
audience (Teen – ESRB); Presentation (3D); Point of view (Third-person);
Theme (Fantasy); Mood/Affect (Mystery; Inspirational); Setting
(Futuristic); Temporal aspect (Real-time); Type of ending (Circuitous);
Visual style (Photorealism – Illusionism)
Future work will report further on this development.
5.4. Other Issues: Names, Versions, Series, and Platforms
There were several other issues in describing video games. The naming of the
games was one of them. Sometimes there are mismatching titles and numbering of
games that are released in multiple regions (e.g., Biohazard in Japan was released
in North America as Resident Evil; Puzzle Bobble in Japan was based on the
arcade game Bubble Bobble and was released in North America and Europe as
Bust-a-Move; Final Fantasy IV in Japan was released in North America as Final
Fantasy II), and there is also an issue of multiple titles and other names by which
the game is known (e.g., The Legend of Zelda vs. Zelda; Super Mario Bros. vs.
Mario). When the old game is ported into a new platform it can be given a
different name (e.g. Tales of Graces F released for Playstation 3 in North America
vs. Tales of Graces released for Wii in Japan). Denoting the actual difference
among different versions/editions of the games (e.g., Special, Classic, Limited,
Collector’s, Deluxe, Super, Premium, Gold, Platinum) can also be challenging
without conducting additional research on each item. Sometimes the same games
are packaged and sold differently in multiple ways (e.g., God of War Saga